2022-01-18 17:37:36 -05:00

38 lines
1.1 KiB
Rust

// threads1.rs
// Make this compile! Execute `rustlings hint threads1` for hints :)
// The idea is the thread spawned on line 22 is completing jobs while the main thread is
// monitoring progress until 10 jobs are completed. Because of the difference between the
// spawned threads' sleep time, and the waiting threads sleep time, when you see 6 lines
// of "waiting..." and the program ends without timing out when running,
// you've got it :)
use std::sync::{Arc, Mutex};
use std::thread;
use std::time::Duration;
struct JobStatus {
jobs_completed: u32,
}
fn main() {
let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));
let status_shared = status.clone();
thread::spawn(move || {
for _ in 0..10 {
thread::sleep(Duration::from_millis(250));
let mut data = status_shared.lock().unwrap();
data.jobs_completed += 1;
}
});
loop {
{
let data = status.lock().unwrap();
if data.jobs_completed >= 10 {
break;
}
}
println!("waiting... ");
thread::sleep(Duration::from_millis(500));
}
}