63 lines
1.9 KiB
Rust

// threads1.rs
//
// This program spawns multiple threads that each run for at least 250ms, and
// each thread returns how much time they took to complete. The program should
// wait until all the spawned threads have finished and should collect their
// return values into a vector.
//
// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a
// hint.
<<<<<<< HEAD
use std::sync::{Arc, Mutex};
=======
// I AM NOT DONE
>>>>>>> 11d8aea96f2c744d970ed1ffb38785cf5b511e5e
use std::thread;
use std::time::{Duration, Instant};
fn main() {
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// Introduce Mutex
let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));
let status_shared = status.clone();
thread::spawn(move || {
for _ in 0..10 {
thread::sleep(Duration::from_millis(250));
// Lock mutex and make mutable
let mut jobStatus = status_shared.lock().unwrap();
jobStatus.jobs_completed += 1;
}
});
// Not assigning should release lock before sleep
while status.lock().unwrap().jobs_completed < 10 {
println!("waiting... ");
thread::sleep(Duration::from_millis(500));
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let mut handles = vec![];
for i in 0..10 {
handles.push(thread::spawn(move || {
let start = Instant::now();
thread::sleep(Duration::from_millis(250));
println!("thread {} is complete", i);
start.elapsed().as_millis()
}));
}
let mut results: Vec<u128> = vec![];
for handle in handles {
// TODO: a struct is returned from thread::spawn, can you use it?
}
if results.len() != 10 {
panic!("Oh no! All the spawned threads did not finish!");
}
println!();
for (i, result) in results.into_iter().enumerate() {
println!("thread {} took {}ms", i, result);
>>>>>>> 11d8aea96f2c744d970ed1ffb38785cf5b511e5e
}
}