// enums3.rs // // 完成所有 TODO 使測試通過! // // 執行 `rustlings hint enums3` 或使用 `hint` watch 子命令來獲取提示。 // I AM NOT DONE enum Message { // TODO: 根據下面的用法實現消息變體類型 } struct Point { x: u8, y: u8, } struct State { color: (u8, u8, u8), position: Point, quit: bool, message: String, } impl State { fn change_color(&mut self, color: (u8, u8, u8)) { self.color = color; } fn quit(&mut self) { self.quit = true; } fn echo(&mut self, s: String) { self.message = s } fn move_position(&mut self, p: Point) { self.position = p; } fn process(&mut self, message: Message) { // TODO: 創建一個 match 表達式來處理不同的消息變體 // 記住:當作為函數參數傳遞元組時,您需要額外的括號: // fn function((t, u, p, l, e)) } } #[cfg(test)] mod tests { use super::*; #[test] fn test_match_message_call() { let mut state = State { quit: false, position: Point { x: 0, y: 0 }, color: (0, 0, 0), message: "hello world".to_string(), }; state.process(Message::ChangeColor(255, 0, 255)); state.process(Message::Echo(String::from("Hello world!"))); state.process(Message::Move(Point { x: 10, y: 15 })); state.process(Message::Quit); assert_eq!(state.color, (255, 0, 255)); assert_eq!(state.position.x, 10); assert_eq!(state.position.y, 15); assert_eq!(state.quit, true); assert_eq!(state.message, "Hello world!"); } }