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✨ 🦀 Variables Solved
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@ -2,9 +2,7 @@
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// Make me compile!
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// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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}
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@ -1,10 +1,8 @@
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// variables2.rs
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// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let x;
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let x: u32 = 10;
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if x == 10 {
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println!("x is ten!");
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} else {
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@ -1,9 +1,7 @@
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// variables3.rs
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// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let x: i32;
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let x: i32 = 3;
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println!("Number {}", x);
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}
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@ -1,10 +1,8 @@
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// variables4.rs
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// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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x = 5; // don't change this line
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println!("Number {}", x);
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@ -1,11 +1,9 @@
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// variables5.rs
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// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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println!("Spell a Number : {}", number);
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number = 3; // don't rename this variable
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let number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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}
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@ -1,9 +1,7 @@
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// variables6.rs
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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const NUMBER = 3;
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const NUMBER: u32 = 3;
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fn main() {
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println!("Number {}", NUMBER);
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}
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