Push exercises up to primitive types

This commit is contained in:
Horacio Bertorello 2021-09-19 18:03:13 -03:00
parent 74af578beb
commit ded07dcf8b
19 changed files with 40 additions and 60 deletions

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@ -1,8 +1,8 @@
// functions1.rs // functions1.rs
// Make me compile! Execute `rustlings hint functions1` for hints :) // Make me compile! Execute `rustlings hint functions1` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me();
} }
fn call_me() {}

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@ -1,13 +1,11 @@
// functions2.rs // functions2.rs
// Make me compile! Execute `rustlings hint functions2` for hints :) // Make me compile! Execute `rustlings hint functions2` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(3); call_me(3);
} }
fn call_me(num:) { fn call_me(num: u32) {
for i in 0..num { for i in 0..num {
println!("Ring! Call number {}", i + 1); println!("Ring! Call number {}", i + 1);
} }

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@ -1,10 +1,8 @@
// functions3.rs // functions3.rs
// Make me compile! Execute `rustlings hint functions3` for hints :) // Make me compile! Execute `rustlings hint functions3` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me(5);
} }
fn call_me(num: u32) { fn call_me(num: u32) {

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@ -4,14 +4,12 @@
// This store is having a sale where if the price is an even number, you get // This store is having a sale where if the price is an even number, you get
// 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off. // 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
// I AM NOT DONE
fn main() { fn main() {
let original_price = 51; let original_price = 51;
println!("Your sale price is {}", sale_price(original_price)); println!("Your sale price is {}", sale_price(original_price));
} }
fn sale_price(price: i32) -> { fn sale_price(price: i32) -> i32 {
if is_even(price) { if is_even(price) {
price - 10 price - 10
} else { } else {

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@ -1,13 +1,12 @@
// functions5.rs // functions5.rs
// Make me compile! Execute `rustlings hint functions5` for hints :) // Make me compile! Execute `rustlings hint functions5` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let answer = square(3); let answer = square(3);
println!("The answer is {}", answer); println!("The answer is {}", answer);
} }
// This was tricky. Due to the semicolon, this was returning `()`.
fn square(num: i32) -> i32 { fn square(num: i32) -> i32 {
num * num; num * num
} }

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@ -1,13 +1,11 @@
// if1.rs // if1.rs
// I AM NOT DONE
pub fn bigger(a: i32, b: i32) -> i32 { pub fn bigger(a: i32, b: i32) -> i32 {
// Complete this function to return the bigger number! if a > b {
// Do not use: return a;
// - another function call } else {
// - additional variables return b;
// Execute `rustlings hint if1` for hints }
} }
// Don't mind this for now :) // Don't mind this for now :)

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@ -4,13 +4,13 @@
// Step 2: Get the bar_for_fuzz and default_to_baz tests passing! // Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
// Execute the command `rustlings hint if2` if you want a hint :) // Execute the command `rustlings hint if2` if you want a hint :)
// I AM NOT DONE
pub fn fizz_if_foo(fizzish: &str) -> &str { pub fn fizz_if_foo(fizzish: &str) -> &str {
if fizzish == "fizz" { if fizzish == "fizz" {
"foo" "foo"
} else if fizzish == "fuzz" {
"bar"
} else { } else {
1 "baz"
} }
} }

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@ -1,12 +1,10 @@
// move_semantics1.rs // move_semantics1.rs
// Make me compile! Execute `rustlings hint move_semantics1` for hints :) // Make me compile! Execute `rustlings hint move_semantics1` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); let vec0 = Vec::new();
let vec1 = fill_vec(vec0); let mut vec1 = fill_vec(vec0);
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);

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@ -2,12 +2,13 @@
// Make me compile without changing line 13! // Make me compile without changing line 13!
// Execute `rustlings hint move_semantics2` for hints :) // Execute `rustlings hint move_semantics2` for hints :)
// I AM NOT DONE
fn main() { fn main() {
// TODO: This doesn't work... why?
// let vec0 = Vec::new().clone();
let vec0 = Vec::new(); let vec0 = Vec::new();
let mut vec1 = fill_vec(vec0); // Vec doesn't implements the Copy trait... but we can clone it!
let mut vec1 = fill_vec(vec0.clone());
// Do not change the following line! // Do not change the following line!
println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0); println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);

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@ -3,8 +3,6 @@
// (no lines with multiple semicolons necessary!) // (no lines with multiple semicolons necessary!)
// Execute `rustlings hint move_semantics3` for hints :) // Execute `rustlings hint move_semantics3` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); let vec0 = Vec::new();
@ -17,7 +15,8 @@ fn main() {
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
} }
fn fill_vec(vec: Vec<i32>) -> Vec<i32> { // This was easy.
fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
vec.push(22); vec.push(22);
vec.push(44); vec.push(44);
vec.push(66); vec.push(66);

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@ -4,12 +4,10 @@
// freshly created vector from fill_vec to its caller. // freshly created vector from fill_vec to its caller.
// Execute `rustlings hint move_semantics4` for hints! // Execute `rustlings hint move_semantics4` for hints!
// I AM NOT DONE
fn main() { fn main() {
let vec0 = Vec::new(); // let vec0 = Vec::new();
let mut vec1 = fill_vec(vec0); let mut vec1 = fill_vec();
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1); println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
@ -20,7 +18,7 @@ fn main() {
// `fill_vec()` no longer takes `vec: Vec<i32>` as argument // `fill_vec()` no longer takes `vec: Vec<i32>` as argument
fn fill_vec() -> Vec<i32> { fn fill_vec() -> Vec<i32> {
let mut vec = vec; let mut vec = Vec::new();
vec.push(22); vec.push(22);
vec.push(44); vec.push(44);

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@ -3,13 +3,11 @@
// adding, changing or removing any of them. // adding, changing or removing any of them.
// Execute `rustlings hint move_semantics5` for hints :) // Execute `rustlings hint move_semantics5` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let mut x = 100; let mut x = 100;
let y = &mut x; let y = &mut x;
let z = &mut *y;
*y += 100; *y += 100;
let z = &mut *y;
*z += 1000; *z += 1000;
assert_eq!(x, 1200); assert_eq!(x, 1200);
} }

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@ -7,11 +7,17 @@
// more than 40 at once, each apple only costs 1! Write a function that calculates // more than 40 at once, each apple only costs 1! Write a function that calculates
// the price of an order of apples given the quantity bought. No hints this time! // the price of an order of apples given the quantity bought. No hints this time!
// I AM NOT DONE
// Put your function here! // Put your function here!
// fn ..... { // fn ..... {
fn calculate_apple_price(amount: u8) -> u8 {
if amount > 40 {
return amount;
}
amount * 2
}
// Don't modify this function! // Don't modify this function!
#[test] #[test]
fn verify_test() { fn verify_test() {

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@ -6,9 +6,7 @@
// even after you already figured it out. If you got everything working and // even after you already figured it out. If you got everything working and
// feel ready for the next exercise, remove the `I AM NOT DONE` comment below. // feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
// I AM NOT DONE
fn main() { fn main() {
x = 5; let x = 5;
println!("x has the value {}", x); println!("x has the value {}", x);
} }

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@ -1,10 +1,8 @@
// variables2.rs // variables2.rs
// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x; let x: u32 = 11;
if x == 10 { if x == 10 {
println!("Ten!"); println!("Ten!");
} else { } else {

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@ -1,10 +1,8 @@
// variables3.rs // variables3.rs
// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x = 3; let mut x = 3;
println!("Number {}", x); println!("Number {}", x);
x = 5; // don't change this line x = 5; // don't change this line
println!("Number {}", x); println!("Number {}", x);

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@ -1,9 +1,7 @@
// variables4.rs // variables4.rs
// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x: i32; let x: i32 = 5;
println!("Number {}", x); println!("Number {}", x);
} }

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@ -1,11 +1,9 @@
// variables5.rs // variables5.rs
// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let number = "T-H-R-E-E"; // don't change this line let number = "T-H-R-E-E"; // don't change this line
println!("Spell a Number : {}", number); println!("Spell a Number : {}", number);
number = 3; let number: u8 = 3;
println!("Number plus two is : {}", number + 2); println!("Number plus two is : {}", number + 2);
} }

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@ -1,9 +1,8 @@
// variables6.rs // variables6.rs
// Make me compile! Execute the command `rustlings hint variables6` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables6` if you want a hint :)
// I AM NOT DONE const NUMBER: u8 = 3;
const NUMBER = 3;
fn main() { fn main() {
println!("Number {}", NUMBER); println!("Number {}", NUMBER);
} }