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synced 2026-01-11 21:29:18 +00:00
working through it
This commit is contained in:
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2c17498ec3
commit
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@ -1,13 +1,16 @@
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// if1.rs
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// if1.rs
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// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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// Complete this function to return the bigger number!
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// Do not use:
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// Do not use:
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// - another function call
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// - another function call
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// - additional variables
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// - additional variables
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if a > b {
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a
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} else {
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b
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}
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}
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}
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// Don't mind this for now :)
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// Don't mind this for now :)
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@ -4,13 +4,13 @@
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// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
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// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
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// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn foo_if_fizz(fizzish: &str) -> &str {
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pub fn foo_if_fizz(fizzish: &str) -> &str {
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if fizzish == "fizz" {
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if fizzish == "fizz" {
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"foo"
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"foo"
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} else if fizzish == "fuzz" {
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"bar"
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} else {
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} else {
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1
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"baz"
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}
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}
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}
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}
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@ -1,12 +1,10 @@
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// move_semantics1.rs
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// move_semantics1.rs
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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let vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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@ -2,12 +2,10 @@
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// Make me compile without changing line 13 or moving line 10!
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// Make me compile without changing line 13 or moving line 10!
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(&vec0);
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// Do not change the following line!
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// Do not change the following line!
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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@ -17,8 +15,8 @@ fn main() {
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(vec: &Vec<i32>) -> Vec<i32> {
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let mut vec = vec;
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let mut vec = vec.to_vec();
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vec.push(22);
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vec.push(22);
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vec.push(44);
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vec.push(44);
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@ -3,8 +3,6 @@
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// (no lines with multiple semicolons necessary!)
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// (no lines with multiple semicolons necessary!)
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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@ -17,7 +15,7 @@ fn main() {
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(22);
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vec.push(22);
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vec.push(44);
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vec.push(44);
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vec.push(66);
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vec.push(66);
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@ -4,8 +4,6 @@
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// function.
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// function.
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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}
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}
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument
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fn fill_vec() -> Vec<i32> {
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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let mut vec = vec;
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let mut vec = vec;
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vec.push(22);
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vec.push(22);
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@ -2,8 +2,6 @@
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// Fill in the rest of the line that has code missing!
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// Fill in the rest of the line that has code missing!
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// No hints, there's no tricks, just get used to typing these :)
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// No hints, there's no tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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// Booleans (`bool`)
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// Booleans (`bool`)
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println!("Good morning!");
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println!("Good morning!");
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}
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}
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let // Finish the rest of this line like the example! Or make it be false!
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let is_evening = false; // Finish the rest of this line like the example! Or make it be false!
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if is_evening {
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if is_evening {
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println!("Good evening!");
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println!("Good evening!");
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}
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}
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// Fill in the rest of the line that has code missing!
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// Fill in the rest of the line that has code missing!
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// No hints, there's no tricks, just get used to typing these :)
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// No hints, there's no tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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// Characters (`char`)
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// Characters (`char`)
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println!("Neither alphabetic nor numeric!");
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println!("Neither alphabetic nor numeric!");
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}
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}
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let // Finish this line like the example! What's your favorite character?
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let your_character = '😆'; // Finish this line like the example! What's your favorite character?
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// Try a letter, try a number, try a special character, try a character
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// Try a letter, try a number, try a special character, try a character
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// from a different language than your own, try an emoji!
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// from a different language than your own, try an emoji!
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if your_character.is_alphabetic() {
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if your_character.is_alphabetic() {
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// Create an array with at least 100 elements in it where the ??? is.
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// Create an array with at least 100 elements in it where the ??? is.
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// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let a = ???
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let a = [1; 101];
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if a.len() >= 100 {
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if a.len() >= 100 {
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println!("Wow, that's a big array!");
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println!("Wow, that's a big array!");
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// Get a slice out of Array a where the ??? is so that the test passes.
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// Get a slice out of Array a where the ??? is so that the test passes.
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// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn slice_out_of_array() {
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fn slice_out_of_array() {
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let a = [1, 2, 3, 4, 5];
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let a = [1, 2, 3, 4, 5];
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let nice_slice = ???
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let nice_slice = &a[1..4];
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assert_eq!([2, 3, 4], nice_slice)
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assert_eq!([2, 3, 4], nice_slice)
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}
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}
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// Destructure the `cat` tuple so that the println will work.
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// Destructure the `cat` tuple so that the println will work.
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// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let cat = ("Furry McFurson", 3.5);
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let cat = ("Furry McFurson", 3.5);
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let /* your pattern here */ = cat;
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let (name, age) = cat;
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println!("{} is {} years old.", name, age);
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println!("{} is {} years old.", name, age);
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}
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}
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// You can put the expression for the second element where ??? is so that the test passes.
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// You can put the expression for the second element where ??? is so that the test passes.
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// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn indexing_tuple() {
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fn indexing_tuple() {
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let numbers = (1, 2, 3);
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let numbers = (1, 2, 3);
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// Replace below ??? with the tuple indexing syntax.
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// Replace below ??? with the tuple indexing syntax.
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let second = ???;
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let second = numbers.1;
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assert_eq!(2, second,
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assert_eq!(2, second,
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"This is not the 2nd number in the tuple!")
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"This is not the 2nd number in the tuple!")
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// Write a function that calculates the price of an order of apples given
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// Write a function that calculates the price of an order of apples given
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// the quantity bought. No hints this time!
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// the quantity bought. No hints this time!
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// I AM NOT DONE
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// Put your function here!
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// Put your function here!
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// fn calculate_price_of_apples {
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fn calculate_price_of_apples(num_apples: i32) -> i32 {
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if num_apples > 40 {
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return num_apples;
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}
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num_apples * 2
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}
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// Don't modify this function!
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// Don't modify this function!
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#[test]
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#[test]
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// Make me compile and pass the test!
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// Make me compile and pass the test!
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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let a = [10, 20, 30, 40]; // a plain array
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let a = [10, 20, 30, 40]; // a plain array
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let v = // TODO: declare your vector here with the macro for vectors
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let v = a.to_vec(); // TODO: declare your vector here with the macro for vectors
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(a, v)
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(a, v)
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}
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}
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//
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//
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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for i in v.iter_mut() {
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for i in v.iter_mut() {
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// TODO: Fill this up so that each element in the Vec `v` is
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// TODO: Fill this up so that each element in the Vec `v` is
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// multiplied by 2.
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// multiplied by 2.
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???
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*i *= 2;
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}
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}
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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v.iter().map(|num| {
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v.iter().map(|num| {
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// TODO: Do the same thing as above - but instead of mutating the
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// TODO: Do the same thing as above - but instead of mutating the
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// Vec, you can just return the new number!
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// Vec, you can just return the new number!
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???
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num * 2
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}).collect()
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}).collect()
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}
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}
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Loading…
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Reference in New Issue
Block a user