first snapshot of progress.

This commit is contained in:
Sriharsha Madala 2024-05-19 22:23:14 -07:00
parent 4b79691d5e
commit dad8979714
26 changed files with 57 additions and 82 deletions

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@ -1,7 +1,7 @@
// functions1.rs // functions1.rs
// Make me compile! Execute `rustlings hint functions1` for hints :) // Make me compile! Execute `rustlings hint functions1` for hints :)
// I AM NOT DONE fn call_me () {}
fn main() { fn main() {
call_me(); call_me();

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@ -1,13 +1,12 @@
// functions2.rs // functions2.rs
// Make me compile! Execute `rustlings hint functions2` for hints :) // Make me compile! Execute `rustlings hint functions2` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(3); call_me(3);
} }
fn call_me(num) { // NOTE: It is interesting that the function is defined below main but main can still call this.
fn call_me(num: i32) {
for i in 0..num { for i in 0..num {
println!("Ring! Call number {}", i + 1); println!("Ring! Call number {}", i + 1);
} }

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@ -1,10 +1,8 @@
// functions3.rs // functions3.rs
// Make me compile! Execute `rustlings hint functions3` for hints :) // Make me compile! Execute `rustlings hint functions3` for hints :)
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me(10);
} }
fn call_me(num: i32) { fn call_me(num: i32) {

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@ -4,14 +4,12 @@
// This store is having a sale where if the price is an even number, you get // This store is having a sale where if the price is an even number, you get
// 10 (money unit) off, but if it's an odd number, it's 3 (money unit) less. // 10 (money unit) off, but if it's an odd number, it's 3 (money unit) less.
// I AM NOT DONE
fn main() { fn main() {
let original_price = 51; let original_price = 51;
println!("Your sale price is {}", sale_price(original_price)); println!("Your sale price is {}", sale_price(original_price));
} }
fn sale_price(price: i32) -> { fn sale_price(price: i32) -> i32 {
if is_even(price) { if is_even(price) {
price - 10 price - 10
} else { } else {

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@ -1,13 +1,11 @@
// functions5.rs // functions5.rs
// Make me compile! Execute `rustlings hint functions5` for hints :) // Make me compile! Execute `rustlings hint functions5` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let answer = square(3); let answer = square(3);
println!("The answer is {}", answer); println!("The answer is {}", answer);
} }
fn square(num: i32) -> i32 { fn square(num: i32) -> i32 {
num * num; num * num
} }

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@ -1,13 +1,12 @@
// if1.rs // if1.rs
// I AM NOT DONE
pub fn bigger(a: i32, b: i32) -> i32 { pub fn bigger(a: i32, b: i32) -> i32 {
// Complete this function to return the bigger number! // Complete this function to return the bigger number!
// Do not use: // Do not use:
// - another function call // - another function call
// - additional variables // - additional variables
// Execute `rustlings hint if1` for hints // Execute `rustlings hint if1` for hints
if a >= b { a } else { b }
} }
// Don't mind this for now :) // Don't mind this for now :)

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@ -1,10 +1,9 @@
// modules1.rs // modules1.rs
// Make me compile! Execute `rustlings hint modules1` for hints :) // Make me compile! Execute `rustlings hint modules1` for hints :)
// I AM NOT DONE
mod sausage_factory { mod sausage_factory {
fn make_sausage() { pub fn make_sausage() {
println!("sausage!"); println!("sausage!");
} }
} }

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@ -1,11 +1,10 @@
// modules2.rs // modules2.rs
// Make me compile! Execute `rustlings hint modules2` for hints :) // Make me compile! Execute `rustlings hint modules2` for hints :)
// I AM NOT DONE
mod delicious_snacks { mod delicious_snacks {
use self::fruits::PEAR as fruit; // Just like items, name bindings as a result of use is private by default.
use self::veggies::CUCUMBER as veggie; pub use self::fruits::PEAR as fruit;
pub use self::veggies::CUCUMBER as veggie;
mod fruits { mod fruits {
pub const PEAR: &'static str = "Pear"; pub const PEAR: &'static str = "Pear";

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@ -2,8 +2,6 @@
// Fill in the rest of the line that has code missing! // Fill in the rest of the line that has code missing!
// No hints, there's no tricks, just get used to typing these :) // No hints, there's no tricks, just get used to typing these :)
// I AM NOT DONE
fn main() { fn main() {
// Booleans (`bool`) // Booleans (`bool`)
@ -12,7 +10,7 @@ fn main() {
println!("Good morning!"); println!("Good morning!");
} }
let // Finish the rest of this line like the example! Or make it be false! let is_evening = false; // Finish the rest of this line like the example! Or make it be false!
if is_evening { if is_evening {
println!("Good evening!"); println!("Good evening!");
} }

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@ -2,8 +2,6 @@
// Fill in the rest of the line that has code missing! // Fill in the rest of the line that has code missing!
// No hints, there's no tricks, just get used to typing these :) // No hints, there's no tricks, just get used to typing these :)
// I AM NOT DONE
fn main() { fn main() {
// Characters (`char`) // Characters (`char`)
@ -16,7 +14,8 @@ fn main() {
println!("Neither alphabetic nor numeric!"); println!("Neither alphabetic nor numeric!");
} }
let // Finish this line like the example! What's your favorite character? // This is amazing; Rust handles Unicode so well; It even understands alphabets vs numbers in other languages;
let your_character = 'అ'; // Finish this line like the example! What's your favorite character?
// Try a letter, try a number, try a special character, try a character // Try a letter, try a number, try a special character, try a character
// from a different language than your own, try an emoji! // from a different language than your own, try an emoji!
if your_character.is_alphabetic() { if your_character.is_alphabetic() {

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@ -2,10 +2,13 @@
// Create an array with at least 100 elements in it where the ??? is. // Create an array with at least 100 elements in it where the ??? is.
// Execute `rustlings hint primitive_types3` for hints! // Execute `rustlings hint primitive_types3` for hints!
// I AM NOT DONE
fn main() { fn main() {
let a = ??? // Initialize the array to zeroes of size 100
// Copy trait needs to be implemented by the type. In this case its primitive type.
let a = [0; 100];
// Explicitly initialize each element
// let a = [0, 0, 0];
// let a: [Option<String>; 3] = [None; 3]; alternatively let a: [Option<String>; 3] = Default::default(); if string doesn't support copy trait.
if a.len() >= 100 { if a.len() >= 100 {
println!("Wow, that's a big array!"); println!("Wow, that's a big array!");

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@ -2,13 +2,14 @@
// Get a slice out of Array a where the ??? is so that the test passes. // Get a slice out of Array a where the ??? is so that the test passes.
// Execute `rustlings hint primitive_types4` for hints!! // Execute `rustlings hint primitive_types4` for hints!!
// I AM NOT DONE
#[test] #[test]
fn slice_out_of_array() { fn slice_out_of_array() {
let a = [1, 2, 3, 4, 5]; let a = [1, 2, 3, 4, 5];
let nice_slice = ??? let nice_slice = &a[1..4];
// XXX Reason you don't need to add '&' infront of the slice [2,3,4] is
// deref trait is implicit in the current context.
// If we define a new data type and define our own deref trait, the same behavior can be expected.
assert_eq!([2, 3, 4], nice_slice) assert_eq!([2, 3, 4], nice_slice)
} }

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@ -2,11 +2,9 @@
// Destructure the `cat` tuple so that the println will work. // Destructure the `cat` tuple so that the println will work.
// Execute `rustlings hint primitive_types5` for hints! // Execute `rustlings hint primitive_types5` for hints!
// I AM NOT DONE
fn main() { fn main() {
let cat = ("Furry McFurson", 3.5); let cat = ("Furry McFurson", 3.5);
let /* your pattern here */ = cat; let (name, age) = cat;
println!("{} is {} years old.", name, age); println!("{} is {} years old.", name, age);
} }

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@ -3,9 +3,7 @@
// You can put this right into the `println!` where the ??? is. // You can put this right into the `println!` where the ??? is.
// Execute `rustlings hint primitive_types6` for hints! // Execute `rustlings hint primitive_types6` for hints!
// I AM NOT DONE
fn main() { fn main() {
let numbers = (1, 2, 3); let numbers = (1, 2, 3);
println!("The second number is {}", ???); println!("The second number is {}", numbers.1);
} }

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@ -2,13 +2,12 @@
// Make me compile without changing the function signature! // Make me compile without changing the function signature!
// Execute `rustlings hint strings1` for hints ;) // Execute `rustlings hint strings1` for hints ;)
// I AM NOT DONE
fn main() { fn main() {
let answer = current_favorite_color(); let answer = current_favorite_color();
println!("My current favorite color is {}", answer); println!("My current favorite color is {}", answer);
} }
fn current_favorite_color() -> String { fn current_favorite_color() -> String {
"blue" "blue".to_string()
//String::from("blue")
} }

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@ -2,11 +2,9 @@
// Make me compile without changing the function signature! // Make me compile without changing the function signature!
// Execute `rustlings hint strings2` for hints :) // Execute `rustlings hint strings2` for hints :)
// I AM NOT DONE
fn main() { fn main() {
let word = String::from("green"); // Try not changing this line :) let word = String::from("green"); // Try not changing this line :)
if is_a_color_word(word) { if is_a_color_word(&word) {
println!("That is a color word I know!"); println!("That is a color word I know!");
} else { } else {
println!("That is not a color word I know."); println!("That is not a color word I know.");

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@ -1,13 +1,12 @@
// structs1.rs // structs1.rs
// Address all the TODOs to make the tests pass! // Address all the TODOs to make the tests pass!
// I AM NOT DONE struct ColorClassicStruct<'a> {
name: &'a str,
struct ColorClassicStruct { hex: &'a str,
// TODO: Something goes here
} }
struct ColorTupleStruct(/* TODO: Something goes here */); struct ColorTupleStruct<'a> (&'a str, &'a str);
#[derive(Debug)] #[derive(Debug)]
struct UnitStruct; struct UnitStruct;
@ -18,8 +17,7 @@ mod tests {
#[test] #[test]
fn classic_c_structs() { fn classic_c_structs() {
// TODO: Instantiate a classic c struct! let green = ColorClassicStruct {name: "green", hex: "#00FF00"};
// let green =
assert_eq!(green.name, "green"); assert_eq!(green.name, "green");
assert_eq!(green.hex, "#00FF00"); assert_eq!(green.hex, "#00FF00");
@ -27,8 +25,7 @@ mod tests {
#[test] #[test]
fn tuple_structs() { fn tuple_structs() {
// TODO: Instantiate a tuple struct! let green = ("green", "#00FF00");
// let green =
assert_eq!(green.0, "green"); assert_eq!(green.0, "green");
assert_eq!(green.1, "#00FF00"); assert_eq!(green.1, "#00FF00");
@ -36,8 +33,7 @@ mod tests {
#[test] #[test]
fn unit_structs() { fn unit_structs() {
// TODO: Instantiate a unit struct! let unit_struct = UnitStruct;
// let unit_struct =
let message = format!("{:?}s are fun!", unit_struct); let message = format!("{:?}s are fun!", unit_struct);
assert_eq!(message, "UnitStructs are fun!"); assert_eq!(message, "UnitStructs are fun!");

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@ -2,8 +2,6 @@
// Address all the TODOs to make the tests pass! // Address all the TODOs to make the tests pass!
// No hints, just do it! // No hints, just do it!
// I AM NOT DONE
#[derive(Debug)] #[derive(Debug)]
struct Order { struct Order {
name: String, name: String,
@ -35,7 +33,7 @@ mod tests {
fn your_order() { fn your_order() {
let order_template = create_order_template(); let order_template = create_order_template();
// TODO: Create your own order using the update syntax and template above! // TODO: Create your own order using the update syntax and template above!
// let your_order = let your_order = Order {name: String::from("Hacker in Rust"), count: 1, ..order_template};
assert_eq!(your_order.name, "Hacker in Rust"); assert_eq!(your_order.name, "Hacker in Rust");
assert_eq!(your_order.year, order_template.year); assert_eq!(your_order.year, order_template.year);
assert_eq!(your_order.made_by_phone, order_template.made_by_phone); assert_eq!(your_order.made_by_phone, order_template.made_by_phone);

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@ -7,10 +7,11 @@
// more than 40 at once, each apple only costs 1! Write a function that calculates // more than 40 at once, each apple only costs 1! Write a function that calculates
// the price of an order of apples given the order amount. No hints this time! // the price of an order of apples given the order amount. No hints this time!
// I AM NOT DONE
// Put your function here! // Put your function here!
// fn ..... { // fn ..... {
fn calculate_apple_price (order: u32) -> u32 {
if order > 40 { order } else { order * 2 }
}
// Don't modify this function! // Don't modify this function!
#[test] #[test]

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@ -7,8 +7,6 @@
// we expect to get when we call `times_two` with a negative number. // we expect to get when we call `times_two` with a negative number.
// No hints, you can do this :) // No hints, you can do this :)
// I AM NOT DONE
pub fn times_two(num: i32) -> i32 { pub fn times_two(num: i32) -> i32 {
num * 2 num * 2
} }
@ -19,11 +17,12 @@ mod tests {
#[test] #[test]
fn returns_twice_of_positive_numbers() { fn returns_twice_of_positive_numbers() {
assert_eq!(times_two(4), ???); assert_eq!(times_two(4), 8);
} }
#[test] #[test]
fn returns_twice_of_negative_numbers() { fn returns_twice_of_negative_numbers() {
// TODO write an assert for `times_two(-4)` // TODO write an assert for `times_two(-4)`
assert_eq!(times_two(-4), -8);
} }
} }

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@ -2,12 +2,10 @@
// This test has a problem with it -- make the test compile! Make the test // This test has a problem with it -- make the test compile! Make the test
// pass! Make the test fail! Execute `rustlings hint tests2` for hints :) // pass! Make the test fail! Execute `rustlings hint tests2` for hints :)
// I AM NOT DONE
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
#[test] #[test]
fn you_can_assert_eq() { fn you_can_assert_eq() {
assert_eq!(); assert_eq!(1, 1);
} }
} }

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@ -4,8 +4,6 @@
// we expect to get when we call `is_even(5)`. // we expect to get when we call `is_even(5)`.
// Execute `rustlings hint tests3` for hints :) // Execute `rustlings hint tests3` for hints :)
// I AM NOT DONE
pub fn is_even(num: i32) -> bool { pub fn is_even(num: i32) -> bool {
num % 2 == 0 num % 2 == 0
} }
@ -16,6 +14,11 @@ mod tests {
#[test] #[test]
fn is_true_when_even() { fn is_true_when_even() {
assert!(); assert!(is_even(2));
}
#[test]
fn negative_test() {
assert!(!is_even(5));
} }
} }

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@ -6,9 +6,7 @@
// even after you already figured it out. If you got everything working and // even after you already figured it out. If you got everything working and
// feel ready for the next exercise, remove the `I AM NOT DONE` comment below. // feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
// I AM NOT DONE
fn main() { fn main() {
x = 5; let x = 5;
println!("x has the value {}", x); println!("x has the value {}", x);
} }

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@ -1,10 +1,12 @@
// variables2.rs // variables2.rs
// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x; // Just specifying the type is not sufficient as Rust doesn't allow uninitalized variables to be used later.alloc
// Just specifying the value is fine as type is inferred,
// but if it doesn't match with the value being compared later, we get error. let x = 10.0;
// You can always specify both.
let x = 10;
if x == 10 { if x == 10 {
println!("Ten!"); println!("Ten!");
} else { } else {

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@ -1,10 +1,8 @@
// variables3.rs // variables3.rs
// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x = 3; let mut x = 3;
println!("Number {}", x); println!("Number {}", x);
x = 5; x = 5;
println!("Number {}", x); println!("Number {}", x);

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@ -1,9 +1,7 @@
// variables4.rs // variables4.rs
// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :) // Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
// I AM NOT DONE
fn main() { fn main() {
let x: i32; let x: i32 = 42;
println!("Number {}", x); println!("Number {}", x);
} }