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https://github.com/rust-lang/rustlings.git
synced 2026-01-02 16:59:18 +00:00
first snapshot of progress.
This commit is contained in:
parent
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commit
dad8979714
@ -1,7 +1,7 @@
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// functions1.rs
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// Make me compile! Execute `rustlings hint functions1` for hints :)
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// I AM NOT DONE
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fn call_me () {}
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fn main() {
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call_me();
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@ -1,13 +1,12 @@
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// functions2.rs
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// Make me compile! Execute `rustlings hint functions2` for hints :)
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// I AM NOT DONE
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fn main() {
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call_me(3);
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}
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fn call_me(num) {
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// NOTE: It is interesting that the function is defined below main but main can still call this.
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fn call_me(num: i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@ -1,10 +1,8 @@
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// functions3.rs
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// Make me compile! Execute `rustlings hint functions3` for hints :)
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// I AM NOT DONE
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fn main() {
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call_me();
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call_me(10);
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}
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fn call_me(num: i32) {
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@ -4,14 +4,12 @@
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// This store is having a sale where if the price is an even number, you get
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// 10 (money unit) off, but if it's an odd number, it's 3 (money unit) less.
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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fn sale_price(price: i32) -> {
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fn sale_price(price: i32) -> i32 {
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if is_even(price) {
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price - 10
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} else {
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@ -1,13 +1,11 @@
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// functions5.rs
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// Make me compile! Execute `rustlings hint functions5` for hints :)
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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println!("The answer is {}", answer);
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}
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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@ -1,13 +1,12 @@
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// if1.rs
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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// Do not use:
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// - another function call
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// - additional variables
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// Execute `rustlings hint if1` for hints
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if a >= b { a } else { b }
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}
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// Don't mind this for now :)
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@ -1,10 +1,9 @@
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// modules1.rs
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// Make me compile! Execute `rustlings hint modules1` for hints :)
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// I AM NOT DONE
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mod sausage_factory {
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fn make_sausage() {
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pub fn make_sausage() {
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println!("sausage!");
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}
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}
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@ -1,11 +1,10 @@
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// modules2.rs
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// Make me compile! Execute `rustlings hint modules2` for hints :)
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// I AM NOT DONE
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mod delicious_snacks {
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use self::fruits::PEAR as fruit;
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use self::veggies::CUCUMBER as veggie;
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// Just like items, name bindings as a result of use is private by default.
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pub use self::fruits::PEAR as fruit;
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pub use self::veggies::CUCUMBER as veggie;
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mod fruits {
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pub const PEAR: &'static str = "Pear";
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@ -2,8 +2,6 @@
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// Fill in the rest of the line that has code missing!
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// No hints, there's no tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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// Booleans (`bool`)
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@ -12,7 +10,7 @@ fn main() {
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println!("Good morning!");
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}
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let // Finish the rest of this line like the example! Or make it be false!
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let is_evening = false; // Finish the rest of this line like the example! Or make it be false!
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if is_evening {
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println!("Good evening!");
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}
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@ -2,8 +2,6 @@
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// Fill in the rest of the line that has code missing!
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// No hints, there's no tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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// Characters (`char`)
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@ -16,7 +14,8 @@ fn main() {
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println!("Neither alphabetic nor numeric!");
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}
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let // Finish this line like the example! What's your favorite character?
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// This is amazing; Rust handles Unicode so well; It even understands alphabets vs numbers in other languages;
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let your_character = 'అ'; // Finish this line like the example! What's your favorite character?
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// Try a letter, try a number, try a special character, try a character
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// from a different language than your own, try an emoji!
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if your_character.is_alphabetic() {
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@ -2,10 +2,13 @@
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// Create an array with at least 100 elements in it where the ??? is.
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// Execute `rustlings hint primitive_types3` for hints!
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// I AM NOT DONE
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fn main() {
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let a = ???
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// Initialize the array to zeroes of size 100
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// Copy trait needs to be implemented by the type. In this case its primitive type.
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let a = [0; 100];
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// Explicitly initialize each element
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// let a = [0, 0, 0];
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// let a: [Option<String>; 3] = [None; 3]; alternatively let a: [Option<String>; 3] = Default::default(); if string doesn't support copy trait.
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if a.len() >= 100 {
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println!("Wow, that's a big array!");
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// Get a slice out of Array a where the ??? is so that the test passes.
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// Execute `rustlings hint primitive_types4` for hints!!
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// I AM NOT DONE
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#[test]
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fn slice_out_of_array() {
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let a = [1, 2, 3, 4, 5];
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let nice_slice = ???
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let nice_slice = &a[1..4];
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// XXX Reason you don't need to add '&' infront of the slice [2,3,4] is
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// deref trait is implicit in the current context.
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// If we define a new data type and define our own deref trait, the same behavior can be expected.
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assert_eq!([2, 3, 4], nice_slice)
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}
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// Destructure the `cat` tuple so that the println will work.
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// Execute `rustlings hint primitive_types5` for hints!
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// I AM NOT DONE
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fn main() {
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let cat = ("Furry McFurson", 3.5);
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let /* your pattern here */ = cat;
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let (name, age) = cat;
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println!("{} is {} years old.", name, age);
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}
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// You can put this right into the `println!` where the ??? is.
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// Execute `rustlings hint primitive_types6` for hints!
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// I AM NOT DONE
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fn main() {
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let numbers = (1, 2, 3);
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println!("The second number is {}", ???);
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println!("The second number is {}", numbers.1);
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}
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@ -2,13 +2,12 @@
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// Make me compile without changing the function signature!
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// Execute `rustlings hint strings1` for hints ;)
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// I AM NOT DONE
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fn main() {
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let answer = current_favorite_color();
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println!("My current favorite color is {}", answer);
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}
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fn current_favorite_color() -> String {
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"blue"
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"blue".to_string()
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//String::from("blue")
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}
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// Make me compile without changing the function signature!
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// Execute `rustlings hint strings2` for hints :)
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// I AM NOT DONE
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fn main() {
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let word = String::from("green"); // Try not changing this line :)
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if is_a_color_word(word) {
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if is_a_color_word(&word) {
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println!("That is a color word I know!");
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} else {
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println!("That is not a color word I know.");
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// structs1.rs
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// Address all the TODOs to make the tests pass!
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// I AM NOT DONE
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struct ColorClassicStruct {
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// TODO: Something goes here
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struct ColorClassicStruct<'a> {
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name: &'a str,
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hex: &'a str,
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}
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struct ColorTupleStruct(/* TODO: Something goes here */);
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struct ColorTupleStruct<'a> (&'a str, &'a str);
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#[derive(Debug)]
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struct UnitStruct;
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#[test]
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fn classic_c_structs() {
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// TODO: Instantiate a classic c struct!
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// let green =
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let green = ColorClassicStruct {name: "green", hex: "#00FF00"};
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assert_eq!(green.name, "green");
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assert_eq!(green.hex, "#00FF00");
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#[test]
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct!
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// let green =
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let green = ("green", "#00FF00");
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assert_eq!(green.0, "green");
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assert_eq!(green.1, "#00FF00");
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#[test]
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fn unit_structs() {
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// TODO: Instantiate a unit struct!
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// let unit_struct =
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let unit_struct = UnitStruct;
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let message = format!("{:?}s are fun!", unit_struct);
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assert_eq!(message, "UnitStructs are fun!");
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// Address all the TODOs to make the tests pass!
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// No hints, just do it!
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// I AM NOT DONE
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#[derive(Debug)]
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struct Order {
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name: String,
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fn your_order() {
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let order_template = create_order_template();
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// TODO: Create your own order using the update syntax and template above!
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// let your_order =
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let your_order = Order {name: String::from("Hacker in Rust"), count: 1, ..order_template};
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assert_eq!(your_order.name, "Hacker in Rust");
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assert_eq!(your_order.year, order_template.year);
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assert_eq!(your_order.made_by_phone, order_template.made_by_phone);
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// more than 40 at once, each apple only costs 1! Write a function that calculates
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// the price of an order of apples given the order amount. No hints this time!
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// I AM NOT DONE
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// Put your function here!
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// fn ..... {
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fn calculate_apple_price (order: u32) -> u32 {
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if order > 40 { order } else { order * 2 }
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}
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// Don't modify this function!
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#[test]
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// we expect to get when we call `times_two` with a negative number.
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// No hints, you can do this :)
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// I AM NOT DONE
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pub fn times_two(num: i32) -> i32 {
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num * 2
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}
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#[test]
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fn returns_twice_of_positive_numbers() {
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assert_eq!(times_two(4), ???);
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assert_eq!(times_two(4), 8);
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}
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#[test]
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fn returns_twice_of_negative_numbers() {
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// TODO write an assert for `times_two(-4)`
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assert_eq!(times_two(-4), -8);
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}
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}
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// This test has a problem with it -- make the test compile! Make the test
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// pass! Make the test fail! Execute `rustlings hint tests2` for hints :)
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// I AM NOT DONE
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#[cfg(test)]
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mod tests {
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#[test]
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fn you_can_assert_eq() {
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assert_eq!();
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assert_eq!(1, 1);
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}
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}
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// we expect to get when we call `is_even(5)`.
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// Execute `rustlings hint tests3` for hints :)
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// I AM NOT DONE
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pub fn is_even(num: i32) -> bool {
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num % 2 == 0
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}
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@ -16,6 +14,11 @@ mod tests {
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#[test]
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fn is_true_when_even() {
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assert!();
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assert!(is_even(2));
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}
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#[test]
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fn negative_test() {
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assert!(!is_even(5));
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}
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}
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// even after you already figured it out. If you got everything working and
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// feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
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// I AM NOT DONE
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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}
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// variables2.rs
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// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x;
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// Just specifying the type is not sufficient as Rust doesn't allow uninitalized variables to be used later.alloc
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// Just specifying the value is fine as type is inferred,
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// but if it doesn't match with the value being compared later, we get error. let x = 10.0;
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// You can always specify both.
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let x = 10;
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if x == 10 {
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println!("Ten!");
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} else {
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@ -1,10 +1,8 @@
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// variables3.rs
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// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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x = 5;
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println!("Number {}", x);
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@ -1,9 +1,7 @@
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// variables4.rs
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// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x: i32;
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let x: i32 = 42;
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println!("Number {}", x);
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}
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