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Updating solutions
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@ -1,11 +1,12 @@
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// enums1.rs
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// enums1.rs
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// No hints this time! ;)
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// No hints this time! ;)
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// I AM NOT DONE
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#[derive(Debug)]
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#[derive(Debug)]
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enum Message {
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enum Message {
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// TODO: define a few types of messages as used below
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Quit,
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Echo,
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Move,
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ChangeColor
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}
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}
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fn main() {
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fn main() {
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@ -1,11 +1,16 @@
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// enums2.rs
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// enums2.rs
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// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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#[derive(Debug)]
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#[derive(Debug)]
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enum Message {
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enum Message {
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// TODO: define the different variants used below
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// TODO: define the different variants used below
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Quit,
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ChangeColor(i32, i32, i32),
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Echo(String),
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Move {
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x: i32,
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y: i32
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}
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}
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}
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impl Message {
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impl Message {
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@ -2,10 +2,12 @@
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// Address all the TODOs to make the tests pass!
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// Address all the TODOs to make the tests pass!
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// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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enum Message {
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enum Message {
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// TODO: implement the message variant types based on their usage below
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// TODO: implement the message variant types based on their usage below
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Quit,
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Move(Point),
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Echo(String),
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ChangeColor((u8,u8,u8))
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}
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}
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struct Point {
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struct Point {
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@ -38,6 +40,20 @@ impl State {
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fn process(&mut self, message: Message) {
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fn process(&mut self, message: Message) {
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// TODO: create a match expression to process the different message variants
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// TODO: create a match expression to process the different message variants
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match message {
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Message::ChangeColor(color) => {
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self.change_color(color)
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}
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Message::Echo(string) => {
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self.echo(string)
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}
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Message::Quit => {
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self.quit()
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}
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Message::Move(point) => {
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self.move_position(point)
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}
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}
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}
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}
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}
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}
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@ -2,24 +2,22 @@
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand for a hint.
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// You can't change anything except adding or removing references.
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// You can't change anything except adding or removing references.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let data = "Rust is great!".to_string();
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let data = "Rust is great!".to_string();
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get_char(data);
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get_char(&data);
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string_uppercase(&data);
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string_uppercase(data);
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}
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}
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// Should not take ownership
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// Should not take ownership
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fn get_char(data: String) -> char {
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fn get_char(data: &String) -> char {
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data.chars().last().unwrap()
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data.chars().last().unwrap()
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}
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}
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// Should take ownership
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// Should take ownership
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fn string_uppercase(mut data: &String) {
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fn string_uppercase(mut data: String) {
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data = &data.to_uppercase();
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data = data.to_uppercase();
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println!("{}", data);
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println!("{}", data);
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}
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}
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@ -2,13 +2,15 @@
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// Address all the TODOs to make the tests pass!
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// Address all the TODOs to make the tests pass!
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// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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struct ColorClassicStruct {
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struct ColorClassicStruct {
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// TODO: Something goes here
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// TODO: Something goes here
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blue: i32,
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red: i32,
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green: i32
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}
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}
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struct ColorTupleStruct(/* TODO: Something goes here */);
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struct ColorTupleStruct(i32, i32, i32);
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#[derive(Debug)]
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#[derive(Debug)]
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struct UnitLikeStruct;
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struct UnitLikeStruct;
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@ -20,7 +22,11 @@ mod tests {
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#[test]
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#[test]
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fn classic_c_structs() {
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fn classic_c_structs() {
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// TODO: Instantiate a classic c struct!
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// TODO: Instantiate a classic c struct!
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// let green =
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let green = ColorClassicStruct {
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red: 0,
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green: 255,
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blue: 0
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};
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assert_eq!(green.red, 0);
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assert_eq!(green.red, 0);
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assert_eq!(green.green, 255);
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assert_eq!(green.green, 255);
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@ -30,7 +36,7 @@ mod tests {
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#[test]
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#[test]
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fn tuple_structs() {
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct!
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// TODO: Instantiate a tuple struct!
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// let green =
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let green = ColorTupleStruct(0,255,0);
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assert_eq!(green.0, 0);
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assert_eq!(green.0, 0);
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assert_eq!(green.1, 255);
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assert_eq!(green.1, 255);
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@ -40,7 +46,7 @@ mod tests {
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#[test]
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#[test]
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fn unit_structs() {
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fn unit_structs() {
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// TODO: Instantiate a unit-like struct!
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// TODO: Instantiate a unit-like struct!
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// let unit_like_struct =
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let unit_like_struct = UnitLikeStruct;
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let message = format!("{:?}s are fun!", unit_like_struct);
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let message = format!("{:?}s are fun!", unit_like_struct);
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assert_eq!(message, "UnitLikeStructs are fun!");
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assert_eq!(message, "UnitLikeStructs are fun!");
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@ -2,7 +2,6 @@
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// Address all the TODOs to make the tests pass!
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// Address all the TODOs to make the tests pass!
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// Execute `rustlings hint structs2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint structs2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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#[derive(Debug)]
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#[derive(Debug)]
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struct Order {
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struct Order {
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fn create_order_template() -> Order {
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fn create_order_template() -> Order {
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Order {
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Order {
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name: String::from("Bob"),
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name: String::from("Hacker in Rust"),
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year: 2019,
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year: 2019,
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made_by_phone: false,
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made_by_phone: false,
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made_by_mobile: false,
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made_by_mobile: false,
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made_by_email: true,
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made_by_email: true,
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item_number: 123,
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item_number: 123,
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count: 0,
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count: 1,
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}
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}
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}
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}
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fn your_order() {
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fn your_order() {
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let order_template = create_order_template();
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let order_template = create_order_template();
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// TODO: Create your own order using the update syntax and template above!
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// TODO: Create your own order using the update syntax and template above!
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// let your_order =
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let your_order = create_order_template();
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assert_eq!(your_order.name, "Hacker in Rust");
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assert_eq!(your_order.name, "Hacker in Rust");
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assert_eq!(your_order.year, order_template.year);
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assert_eq!(your_order.year, order_template.year);
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assert_eq!(your_order.made_by_phone, order_template.made_by_phone);
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assert_eq!(your_order.made_by_phone, order_template.made_by_phone);
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// Make the code compile and the tests pass!
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// Make the code compile and the tests pass!
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// Execute `rustlings hint structs3` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint structs3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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#[derive(Debug)]
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#[derive(Debug)]
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struct Package {
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struct Package {
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}
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}
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}
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}
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fn is_international(&self) -> ??? {
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fn is_international(&self) -> bool {
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// Something goes here...
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// Something goes here...
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self.sender_country != self.recipient_country
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}
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}
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fn get_fees(&self, cents_per_gram: i32) -> ??? {
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fn get_fees(&self, cents_per_gram: i32) -> i32 {
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// Something goes here...
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// Something goes here...
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cents_per_gram*self.weight_in_grams
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}
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}
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}
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}
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