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주석정리
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@ -1,7 +1,6 @@
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// move_semantics1.rs
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// move_semantics1.rs
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// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
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// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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// Make me compile without changing line 13!
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// Make me compile without changing line 13!
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// Execute `rustlings hint move_semantics2` for hints :)
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// Execute `rustlings hint move_semantics2` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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// (no lines with multiple semicolons necessary!)
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// (no lines with multiple semicolons necessary!)
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// Execute `rustlings hint move_semantics3` for hints :)
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// Execute `rustlings hint move_semantics3` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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// freshly created vector from fill_vec to its caller.
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// freshly created vector from fill_vec to its caller.
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// Execute `rustlings hint move_semantics4` for hints!
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// Execute `rustlings hint move_semantics4` for hints!
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// I AM NOT DONE
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fn main() {
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fn main() {
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// adding, changing or removing any of them.
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// adding, changing or removing any of them.
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// Execute `rustlings hint move_semantics5` for hints :)
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// Execute `rustlings hint move_semantics5` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let mut x = 100;
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let mut x = 100;
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@ -6,7 +6,6 @@
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// even after you already figured it out. If you got everything working and
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// even after you already figured it out. If you got everything working and
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// feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
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// feel ready for the next exercise, remove the `I AM NOT DONE` comment below.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let x = 7;
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let x = 7;
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// variables2.rs
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// variables2.rs
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// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
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// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let x;
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let x;
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// variables3.rs
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// variables3.rs
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// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
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// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let mut x = 3;
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let mut x = 3;
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// variables4.rs
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// variables4.rs
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// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
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// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let x: i32=50;
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let x: i32=50;
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// variables5.rs
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// variables5.rs
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// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
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// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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let number = "T-H-R-E-E"; // don't change this line
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@ -2,7 +2,6 @@
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// Make me compile! Execute the command `rustlings hint variables6` if you want a hint :)
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// Make me compile! Execute the command `rustlings hint variables6` if you want a hint :)
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/*
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/*
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I AM NOT DONE
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*/
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*/
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const NUMBER:i32 =1;
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const NUMBER:i32 =1;
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