my rustlng answer 3.1 ~ 4.1.2

Signed-off-by: IloveKanade <xjlgxlgx@gmail.com>
This commit is contained in:
IloveKanade 2022-04-24 17:30:27 +08:00
parent d2179d3e84
commit b1dbf15193
15 changed files with 23 additions and 30 deletions

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@ -1,7 +1,8 @@
// functions1.rs
// Make me compile! Execute `rustlings hint functions1` for hints :)
// I AM NOT DONE
fn call_me() -> (){
}
fn main() {
call_me();

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@ -1,13 +1,11 @@
// functions2.rs
// Make me compile! Execute `rustlings hint functions2` for hints :)
// I AM NOT DONE
fn main() {
call_me(3);
}
fn call_me(num:) {
fn call_me(num: i8) {
for i in 0..num {
println!("Ring! Call number {}", i + 1);
}

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@ -4,7 +4,7 @@
// I AM NOT DONE
fn main() {
call_me();
call_me(5);
}
fn call_me(num: u32) {

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@ -4,14 +4,12 @@
// This store is having a sale where if the price is an even number, you get
// 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
// I AM NOT DONE
fn main() {
let original_price = 51;
println!("Your sale price is {}", sale_price(original_price));
}
fn sale_price(price: i32) -> {
fn sale_price(price: i32) -> i32 {
if is_even(price) {
price - 10
} else {

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@ -9,5 +9,5 @@ fn main() {
}
fn square(num: i32) -> i32 {
num * num;
num * num
}

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@ -1,13 +1,16 @@
// if1.rs
// I AM NOT DONE
pub fn bigger(a: i32, b: i32) -> i32 {
// Complete this function to return the bigger number!
// Do not use:
// - another function call
// - additional variables
// Execute `rustlings hint if1` for hints
if a > b {
a
} else {
b
}
}
// Don't mind this for now :)

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@ -9,8 +9,10 @@
pub fn fizz_if_foo(fizzish: &str) -> &str {
if fizzish == "fizz" {
"foo"
} else if fizzish == "fuzz" {
"bar"
} else {
1
"baz"
}
}

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@ -1,12 +1,10 @@
// move_semantics1.rs
// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
// I AM NOT DONE
fn main() {
let vec0 = Vec::new();
let vec1 = fill_vec(vec0);
let mut vec1 = fill_vec(vec0);
println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);

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@ -2,12 +2,12 @@
// Make me compile without changing line 13 or moving line 10!
// Execute `rustlings hint move_semantics2` for hints :)
// I AM NOT DONE
fn main() {
let vec0 = Vec::new();
let mut vec1 = fill_vec(vec0);
let mut vec1 = fill_vec(vec0.clone());
// Do not change the following line!
println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);

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@ -2,9 +2,7 @@
// Make me compile!
// Execute the command `rustlings hint variables1` if you want a hint :)
// I AM NOT DONE
fn main() {
x = 5;
let x = 5;
println!("x has the value {}", x);
}

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@ -1,10 +1,8 @@
// variables2.rs
// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
// I AM NOT DONE
fn main() {
let x;
let x = 10;
if x == 10 {
println!("Ten!");
} else {

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@ -1,11 +1,10 @@
// variables3.rs
// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
// I AM NOT DONE
fn main() {
let x = 3;
println!("Number {}", x);
let x;
x = 5; // don't change this line
println!("Number {}", x);
}

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@ -4,6 +4,6 @@
// I AM NOT DONE
fn main() {
let x: i32;
let x: i32 = 5;
println!("Number {}", x);
}

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@ -1,11 +1,9 @@
// variables5.rs
// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
// I AM NOT DONE
fn main() {
let number = "T-H-R-E-E"; // don't change this line
println!("Spell a Number : {}", number);
number = 3;
let number = 3;
println!("Number plus two is : {}", number + 2);
}

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@ -3,7 +3,7 @@
// I AM NOT DONE
const NUMBER = 3;
const NUMBER:i32 = 3;
fn main() {
println!("Number {}", NUMBER);
}