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enums
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@ -2,11 +2,13 @@
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//
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// No hints this time! ;)
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// I AM NOT DONE
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#[derive(Debug)]
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enum Message {
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// TODO: define a few types of messages as used below
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Quit,
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Echo,
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Move,
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ChangeColor,
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}
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fn main() {
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@ -3,11 +3,13 @@
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// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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#[derive(Debug)]
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enum Message {
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// TODO: define the different variants used below
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Move {x: i32, y: i32},
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Echo (String),
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ChangeColor (i16, i16 ,i16),
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Quit
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}
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impl Message {
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@ -5,10 +5,13 @@
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// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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enum Message {
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// TODO: implement the message variant types based on their usage below
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ChangeColor (u8, u8, u8),
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Echo (String),
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Move (Point),
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Quit,
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}
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struct Point {
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@ -41,9 +44,12 @@ impl State {
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}
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fn process(&mut self, message: Message) {
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// TODO: create a match expression to process the different message variants
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// Remember: When passing a tuple as a function argument, you'll need extra parentheses:
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// fn function((t, u, p, l, e))
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match message {
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Message::ChangeColor(r, g, b) => self.change_color((r, g, b)),
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Message::Echo(s) => self.echo(s),
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Message::Move(p) => self.move_position(p),
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Message::Quit => self.quit(),
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}
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}
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}
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