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section 2
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@ -3,8 +3,6 @@
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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const NUMBER: i32 = 3;
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fn main() {
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println!("Number {}", NUMBER);
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@ -3,7 +3,9 @@
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// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn call_me() {
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println!("Hello, world!");
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}
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fn main() {
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call_me();
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@ -3,13 +3,11 @@
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// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me(3);
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}
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fn call_me(num:) {
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fn call_me(num: i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@ -3,10 +3,8 @@
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// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me();
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call_me(3);
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}
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fn call_me(num: u32) {
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@ -8,14 +8,13 @@
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// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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fn sale_price(price: i32) -> {
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fn sale_price(price: i32) -> i32{
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if is_even(price) {
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price - 10
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} else {
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@ -3,13 +3,11 @@
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// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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println!("The square of 3 is {}", answer);
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}
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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