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feat: 🎸 added solutions for threads exercises
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commit
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@ -2,20 +2,16 @@
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// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint threads1` or use the `hint` watch subcommand for a hint.
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// This program should wait until all the spawned threads have finished before exiting.
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// This program should wait until all the spawned threads have finished before exiting.
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// I AM NOT DONE
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use std::thread;
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use std::thread;
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use std::time::Duration;
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use std::time::Duration;
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fn main() {
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fn main() {
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let mut handles = vec![];
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let mut handles = vec![];
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for i in 0..10 {
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for i in 0..10 {
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thread::spawn(move || {
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handles.push(thread::spawn(move || {
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thread::sleep(Duration::from_millis(250));
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thread::sleep(Duration::from_millis(250));
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println!("thread {} is complete", i);
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println!("thread {} is complete", i);
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});
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}));
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}
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}
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let mut completed_threads = 0;
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let mut completed_threads = 0;
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@ -27,5 +23,4 @@ fn main() {
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if completed_threads != 10 {
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if completed_threads != 10 {
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panic!("Oh no! All the spawned threads did not finish!");
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panic!("Oh no! All the spawned threads did not finish!");
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}
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}
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}
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}
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@ -3,9 +3,7 @@
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// Building on the last exercise, we want all of the threads to complete their work but this time
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// Building on the last exercise, we want all of the threads to complete their work but this time
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// the spawned threads need to be in charge of updating a shared value: JobStatus.jobs_completed
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// the spawned threads need to be in charge of updating a shared value: JobStatus.jobs_completed
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// I AM NOT DONE
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use std::sync::{Arc, Mutex};
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use std::sync::Arc;
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use std::thread;
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use std::thread;
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use std::time::Duration;
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use std::time::Duration;
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@ -14,14 +12,15 @@ struct JobStatus {
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}
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}
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fn main() {
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fn main() {
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let status = Arc::new(JobStatus { jobs_completed: 0 });
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let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 }));
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let mut handles = vec![];
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let mut handles = vec![];
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for _ in 0..10 {
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for _ in 0..10 {
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let status_shared = status.clone();
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let status_shared = status.clone();
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let handle = thread::spawn(move || {
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let handle = thread::spawn(move || {
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thread::sleep(Duration::from_millis(250));
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thread::sleep(Duration::from_millis(250));
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// TODO: You must take an action before you update a shared value
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// TODO: You must take an action before you update a shared value
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status_shared.jobs_completed += 1;
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let mut status = status_shared.lock().unwrap();
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status.jobs_completed += 1;
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});
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});
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handles.push(handle);
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handles.push(handle);
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}
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}
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@ -29,6 +28,7 @@ fn main() {
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handle.join().unwrap();
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handle.join().unwrap();
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// TODO: Print the value of the JobStatus.jobs_completed. Did you notice anything
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// TODO: Print the value of the JobStatus.jobs_completed. Did you notice anything
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// interesting in the output? Do you have to 'join' on all the handles?
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// interesting in the output? Do you have to 'join' on all the handles?
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println!("jobs completed {}", ???);
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let status = status.lock().unwrap();
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println!("jobs completed {}", status.jobs_completed);
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}
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}
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}
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}
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@ -1,10 +1,8 @@
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// threads3.rs
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// threads3.rs
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// Execute `rustlings hint threads3` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint threads3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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use std::sync::mpsc;
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use std::sync::mpsc;
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use std::sync::Arc;
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use std::sync::{Arc, Mutex};
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use std::thread;
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use std::thread;
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use std::time::Duration;
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use std::time::Duration;
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@ -24,23 +22,27 @@ impl Queue {
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}
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}
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}
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}
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fn send_tx(q: Queue, tx: mpsc::Sender<u32>) -> () {
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fn send_tx(q: Queue, tx: Arc<Mutex<mpsc::Sender<u32>>>) -> () {
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let qc = Arc::new(q);
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let qc = Arc::new(q);
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let qc1 = qc.clone();
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let qc1 = qc.clone();
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let qc2 = qc.clone();
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let qc2 = qc.clone();
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let tx1 = tx.clone();
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thread::spawn(move || {
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thread::spawn(move || {
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for val in &qc1.first_half {
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for val in &qc1.first_half {
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println!("sending {:?}", val);
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println!("sending {:?}", &val);
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tx.send(*val).unwrap();
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let sender = tx1.lock().unwrap();
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sender.send(*val).unwrap();
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thread::sleep(Duration::from_secs(1));
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thread::sleep(Duration::from_secs(1));
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}
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}
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});
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});
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let tx2 = tx.clone();
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thread::spawn(move || {
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thread::spawn(move || {
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for val in &qc2.second_half {
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for val in &qc2.second_half {
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println!("sending {:?}", val);
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println!("sending {:?}", val);
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tx.send(*val).unwrap();
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let sender = tx2.lock().unwrap();
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sender.send(*val).unwrap();
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thread::sleep(Duration::from_secs(1));
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thread::sleep(Duration::from_secs(1));
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}
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}
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});
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});
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@ -51,6 +53,7 @@ fn main() {
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let queue = Queue::new();
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let queue = Queue::new();
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let queue_length = queue.length;
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let queue_length = queue.length;
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let tx = Arc::new(Mutex::new(tx));
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send_tx(queue, tx);
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send_tx(queue, tx);
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let mut total_received: u32 = 0;
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let mut total_received: u32 = 0;
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