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Add color struct definitions and instantiate structs
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@ -5,13 +5,15 @@
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// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a
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// Execute `rustlings hint structs1` or use the `hint` watch subcommand for a
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// hint.
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// hint.
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// I AM NOT DONE
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struct ColorClassicStruct {
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struct ColorClassicStruct {
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red: u8,
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green: u8,
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blue: u8,
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// TODO: Something goes here
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// TODO: Something goes here
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}
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}
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struct ColorTupleStruct(/* TODO: Something goes here */);
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struct ColorTupleStruct(u8, u8, u8/* TODO: Something goes here */);
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#[derive(Debug)]
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#[derive(Debug)]
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struct UnitLikeStruct;
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struct UnitLikeStruct;
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@ -23,7 +25,11 @@ mod tests {
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#[test]
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#[test]
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fn classic_c_structs() {
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fn classic_c_structs() {
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// TODO: Instantiate a classic c struct!
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// TODO: Instantiate a classic c struct!
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// let green =
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let green = ColorClassicStruct {
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red: 0,
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green: 255,
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blue: 0
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};
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assert_eq!(green.red, 0);
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assert_eq!(green.red, 0);
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assert_eq!(green.green, 255);
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assert_eq!(green.green, 255);
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@ -33,7 +39,7 @@ mod tests {
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#[test]
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#[test]
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fn tuple_structs() {
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fn tuple_structs() {
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// TODO: Instantiate a tuple struct!
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// TODO: Instantiate a tuple struct!
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// let green =
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let green = ColorTupleStruct (0, 255, 0);
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assert_eq!(green.0, 0);
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assert_eq!(green.0, 0);
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assert_eq!(green.1, 255);
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assert_eq!(green.1, 255);
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@ -43,7 +49,7 @@ mod tests {
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#[test]
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#[test]
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fn unit_structs() {
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fn unit_structs() {
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// TODO: Instantiate a unit-like struct!
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// TODO: Instantiate a unit-like struct!
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// let unit_like_struct =
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let unit_like_struct = UnitLikeStruct;
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let message = format!("{:?}s are fun!", unit_like_struct);
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let message = format!("{:?}s are fun!", unit_like_struct);
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assert_eq!(message, "UnitLikeStructs are fun!");
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assert_eq!(message, "UnitLikeStructs are fun!");
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