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翻譯
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// traits1.rs
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//
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// Time to implement some traits! Your task is to implement the trait
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// `AppendBar` for the type `String`. The trait AppendBar has only one function,
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// which appends "Bar" to any object implementing this trait.
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// 是時候實現一些特徵了!您的任務是為 `String` 類型實現 `AppendBar` 特徵。
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// `AppendBar` 特徵只有一個函數,它將 "Bar" 附加到任何實現了該特徵的對象中。
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//
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// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a
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// hint.
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// 執行 `rustlings hint traits1` 或使用 `hint` watch 子命令來獲取提示。
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// I AM NOT DONE
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@ -14,7 +12,7 @@ trait AppendBar {
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}
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impl AppendBar for String {
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// TODO: Implement `AppendBar` for type `String`.
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// TODO: 為 `String` 類型實現 `AppendBar`。
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}
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fn main() {
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@ -1,12 +1,10 @@
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// traits2.rs
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//
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// Your task is to implement the trait `AppendBar` for a vector of strings. To
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// implement this trait, consider for a moment what it means to 'append "Bar"'
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// to a vector of strings.
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// 您的任務是為字串向量實現 `AppendBar` 特徵。要實現這個特徵,想一想將 "Bar" 附加到字串向量上意味著什麼。
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//
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// No boiler plate code this time, you can do this!
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// 這次沒有模板代碼,您可以做到的!
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//
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// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.
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// 執行 `rustlings hint traits2` 或使用 `hint` watch 子命令來獲取提示。
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// I AM NOT DONE
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@ -14,7 +12,7 @@ trait AppendBar {
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fn append_bar(self) -> Self;
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}
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// TODO: Implement trait `AppendBar` for a vector of strings.
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// TODO: 為字串向量實現 `AppendBar` 特徵。
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#[cfg(test)]
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mod tests {
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@ -1,12 +1,10 @@
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// traits3.rs
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//
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// Your task is to implement the Licensed trait for both structures and have
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// them return the same information without writing the same function twice.
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// 您的任務是為兩個結構實現 Licensed 特徵,並讓它們回傳相同的訊息,而不需要兩次編寫相同的函數。
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//
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// Consider what you can add to the Licensed trait.
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// 您考慮一下可以向 Licensed 特徵添加點什麼。
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//
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// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a
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// hint.
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// 執行 `rustlings hint traits3` 或使用 `hint` watch 子命令來獲取提示。
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// I AM NOT DONE
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@ -22,8 +20,8 @@ struct OtherSoftware {
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version_number: String,
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}
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impl Licensed for SomeSoftware {} // Don't edit this line
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impl Licensed for OtherSoftware {} // Don't edit this line
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impl Licensed for SomeSoftware {} // 不要編輯這一行
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impl Licensed for OtherSoftware {} // 不要編輯這一行
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#[cfg(test)]
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mod tests {
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@ -1,11 +1,10 @@
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// traits4.rs
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//
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// Your task is to replace the '??' sections so the code compiles.
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// 您的任務是替換 '??' 部分以使代碼通過編譯。
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//
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// Don't change any line other than the marked one.
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// 除了標記的行外,不要更改任何行。
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//
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// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a
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// hint.
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// 執行 `rustlings hint traits4` 或使用 `hint` watch 子命令來獲取提示。
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// I AM NOT DONE
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@ -22,7 +21,7 @@ struct OtherSoftware {}
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impl Licensed for SomeSoftware {}
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impl Licensed for OtherSoftware {}
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// YOU MAY ONLY CHANGE THE NEXT LINE
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// 您只能更改下一行
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fn compare_license_types(software: ??, software_two: ??) -> bool {
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software.licensing_info() == software_two.licensing_info()
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}
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@ -1,11 +1,10 @@
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// traits5.rs
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//
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// Your task is to replace the '??' sections so the code compiles.
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// 您的任務是替換 '??' 部分以使代碼通過編譯。
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//
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// Don't change any line other than the marked one.
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// 除了標記的行外,不要更改任何行。
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//
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// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a
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// hint.
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// 執行 `rustlings hint traits5` 或使用 `hint` watch 子命令來獲取提示。
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// I AM NOT DONE
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@ -29,7 +28,7 @@ impl OtherTrait for SomeStruct {}
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impl SomeTrait for OtherStruct {}
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impl OtherTrait for OtherStruct {}
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// YOU MAY ONLY CHANGE THE NEXT LINE
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// 您只能更改下一行
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fn some_func(item: ??) -> bool {
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item.some_function() && item.other_function()
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}
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