Merge pull request #5 from cgM82589933/day4

vec and hashmap1
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Chris Girvin 2022-05-18 10:17:05 -04:00 committed by GitHub
commit 71785159a0
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3 changed files with 15 additions and 6 deletions

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@ -16,12 +16,24 @@
use std::collections::HashMap; use std::collections::HashMap;
fn fruit_basket() -> HashMap<String, u32> { fn fruit_basket() -> HashMap<String, u32> {
let mut basket = // TODO: declare your hash map here. let mut basket = HashMap::new(); // TODO: declare your hash map here.
// Two bananas are already given for you :) // Two bananas are already given for you :)
basket.insert(String::from("banana"), 2); basket.insert(String::from("banana"), 2);
// TODO: Put more fruits in your basket here. // TODO: Put more fruits in your basket here.
// create fruit entries to add to basket
// iteratively or usion `Vec` method
let fruits = vec![
("apple".to_string(), 4),
("pear".to_string(), 1),
("peach".to_string(), 2),
];
// `extend` (or `append`) one array to the end of another
basket.extend(fruits);
// println!("{:?}", fruits);
basket basket
} }

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@ -4,11 +4,9 @@
// Make me compile and pass the test! // Make me compile and pass the test!
// Execute the command `rustlings hint vec1` if you need hints. // Execute the command `rustlings hint vec1` if you need hints.
// I AM NOT DONE
fn array_and_vec() -> ([i32; 4], Vec<i32>) { fn array_and_vec() -> ([i32; 4], Vec<i32>) {
let a = [10, 20, 30, 40]; // a plain array let a = [10, 20, 30, 40]; // a plain array
let v = // TODO: declare your vector here with the macro for vectors let v = vec![10, 20, 30, 40]; // TODO: declare your vector here with the macro for vectors
(a, v) (a, v)
} }

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@ -7,12 +7,11 @@
// Execute the command `rustlings hint vec2` if you need // Execute the command `rustlings hint vec2` if you need
// hints. // hints.
// I AM NOT DONE
fn vec_loop(mut v: Vec<i32>) -> Vec<i32> { fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
for i in v.iter_mut() { for i in v.iter_mut() {
// TODO: Fill this up so that each element in the Vec `v` is // TODO: Fill this up so that each element in the Vec `v` is
// multiplied by 2. // multiplied by 2.
*i = *i * 2;
} }
// At this point, `v` should be equal to [4, 8, 12, 16, 20]. // At this point, `v` should be equal to [4, 8, 12, 16, 20].