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done till exercises/quiz3
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@ -3,9 +3,22 @@
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// Execute `rustlings hint generics1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint generics1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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// ChatGPT
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// Vec<_> is a shorthand syntax in Rust for declaring a vector with the element type left unspecified.
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// In Rust, a vector is a dynamically resizable array that allows you to store and manipulate a collection of elements. When declaring a vector, you typically specify the element type that the vector will contain. For example, to create a vector of integers, you would declare it as Vec<i32>.
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// However, if you want to declare a vector without specifying the element type, you can use the underscore (_) as a placeholder. This is useful when you want the compiler to infer the element type based on the values you insert into the vector.
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// For example, the following code creates a vector of integers and inserts the values 1, 2, and 3 into it:
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// let v: Vec<_> = vec![1, 2, 3];
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// Here, the underscore allows the compiler to infer that the vector contains integers. If you were to remove the underscore, you would have to explicitly specify the element type as i32:
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// let v: Vec<i32> = vec![1, 2, 3];
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fn main() {
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fn main() {
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let mut shopping_list: Vec<?> = Vec::new();
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let mut shopping_list: Vec<_> = Vec::new();
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// let mut shopping_list: Vec<&str> = Vec::new();
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shopping_list.push("milk");
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shopping_list.push("milk");
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}
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}
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@ -3,14 +3,12 @@
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// Execute `rustlings hint generics2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint generics2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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struct Wrapper<T> {
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value: T,
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struct Wrapper {
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value: u32,
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}
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}
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impl Wrapper {
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impl<T> Wrapper<T> {
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pub fn new(value: u32) -> Self {
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pub fn new(value: T) -> Self {
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Wrapper { value }
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Wrapper { value }
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}
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}
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}
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}
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@ -7,13 +7,13 @@ Data types can implement traits. To do so, the methods making up the trait are d
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In this way, traits are somewhat similar to Java interfaces and C++ abstract classes.
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In this way, traits are somewhat similar to Java interfaces and C++ abstract classes.
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Some additional common Rust traits include:
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Some additional common Rust traits include:
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- `Clone` (the `clone` method)
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- `Clone` (the `clone` method)
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- `Display` (which allows formatted display via `{}`)
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- `Display` (which allows formatted display via `{}`)
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- `Debug` (which allows formatted display via `{:?}`)
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- `Debug` (which allows formatted display via `{:?}`)
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Because traits indicate shared behavior between data types, they are useful when writing generics.
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Because traits indicate shared behavior between data types, they are useful when writing generics.
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## Further information
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## Further information
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- [Traits](https://doc.rust-lang.org/book/ch10-02-traits.html)
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- [Traits](https://doc.rust-lang.org/book/ch10-02-traits.html)
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@ -9,14 +9,15 @@
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// implementing this trait.
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// implementing this trait.
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// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint traits1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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trait AppendBar {
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trait AppendBar {
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fn append_bar(self) -> Self;
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fn append_bar(self) -> Self;
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}
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}
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impl AppendBar for String {
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impl AppendBar for String {
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// TODO: Implement `AppendBar` for type `String`.
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// TODO: Implement `AppendBar` for type `String`.
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fn append_bar(self) -> Self {
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format!("{}{}", self, "Bar")
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}
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}
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}
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fn main() {
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fn main() {
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@ -11,13 +11,19 @@
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// you can do this!
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// you can do this!
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// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint traits2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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trait AppendBar {
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trait AppendBar {
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fn append_bar(self) -> Self;
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fn append_bar(self) -> Self;
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}
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}
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// TODO: Implement trait `AppendBar` for a vector of strings.
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// TODO: Implement trait `AppendBar` for a vector of strings.
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impl AppendBar for Vec<String> {
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// In other words, when a value is owned, its mutability is not part of the type, only the binding. When calling a function or implementing a trait, only the types have to match, not the patterns of the parameters
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// When a value is moved, it doesn't matter for the method declaration whether or not it is mutated. An owned value can always be made mutable anyway: let mut x = x;
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fn append_bar(mut self) -> Self {
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self.push("Bar".into());
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self
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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// Consider what you can add to the Licensed trait.
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// Consider what you can add to the Licensed trait.
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// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint traits3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub trait Licensed {
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pub trait Licensed {
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fn licensing_info(&self) -> String;
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fn licensing_info(&self) -> String {
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String::from("Some information")
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}
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}
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}
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struct SomeSoftware {
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struct SomeSoftware {
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// Don't change any line other than the marked one.
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// Don't change any line other than the marked one.
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// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint traits4` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub trait Licensed {
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pub trait Licensed {
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fn licensing_info(&self) -> String {
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fn licensing_info(&self) -> String {
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"some information".to_string()
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"some information".to_string()
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impl Licensed for OtherSoftware {}
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impl Licensed for OtherSoftware {}
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// YOU MAY ONLY CHANGE THE NEXT LINE
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// YOU MAY ONLY CHANGE THE NEXT LINE
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fn compare_license_types(software: ??, software_two: ??) -> bool {
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fn compare_license_types<T, U>(software: T, software_two: U) -> bool
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where
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T: Licensed,
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U: Licensed,
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{
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software.licensing_info() == software_two.licensing_info()
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software.licensing_info() == software_two.licensing_info()
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}
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}
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@ -4,8 +4,6 @@
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// Don't change any line other than the marked one.
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// Don't change any line other than the marked one.
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// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint traits5` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub trait SomeTrait {
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pub trait SomeTrait {
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fn some_function(&self) -> bool {
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fn some_function(&self) -> bool {
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true
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true
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impl OtherTrait for OtherStruct {}
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impl OtherTrait for OtherStruct {}
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// YOU MAY ONLY CHANGE THE NEXT LINE
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// YOU MAY ONLY CHANGE THE NEXT LINE
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fn some_func(item: ??) -> bool {
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fn some_func(item: impl SomeTrait + OtherTrait) -> bool {
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item.some_function() && item.other_function()
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item.some_function() && item.other_function()
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}
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}
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