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hashmaps done but didn't understand hashmap3.rs🦀
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@ -10,15 +10,15 @@
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//
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// Execute `rustlings hint hashmaps1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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use std::collections::HashMap;
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fn fruit_basket() -> HashMap<String, u32> {
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let mut basket = // TODO: declare your hash map here.
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let mut basket = HashMap::new();
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// Two bananas are already given for you :)
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basket.insert(String::from("banana"), 2);
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basket.insert(String::from("apple"), 0);
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basket.insert(String::from("mango"), 3);
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// TODO: Put more fruits in your basket here.
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@ -13,8 +13,6 @@
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//
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// Execute `rustlings hint hashmaps2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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use std::collections::HashMap;
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#[derive(Hash, PartialEq, Eq)]
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@ -39,6 +37,7 @@ fn fruit_basket(basket: &mut HashMap<Fruit, u32>) {
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// TODO: Insert new fruits if they are not already present in the basket.
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// Note that you are not allowed to put any type of fruit that's already
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// present!
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basket.entry(fruit).or_insert(1);
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}
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}
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@ -14,8 +14,6 @@
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// Execute `rustlings hint hashmaps3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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use std::collections::HashMap;
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// A structure to store team name and its goal details.
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@ -40,6 +38,28 @@ fn build_scores_table(results: String) -> HashMap<String, Team> {
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// will be the number of goals conceded from team_2, and similarly
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// goals scored by team_2 will be the number of goals conceded by
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// team_1.
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scores
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.entry(team_1_name)
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.and_modify(|t| {
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t.goals_scored += team_1_score;
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t.goals_conceded += team_2_score;
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})
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.or_insert_with_key(|team_name| Team {
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name: team_name.to_string(),
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goals_scored: team_1_score,
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goals_conceded: team_2_score,
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});
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scores
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.entry(team_2_name)
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.and_modify(|t| {
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t.goals_scored += team_2_score;
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t.goals_conceded += team_1_score;
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})
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.or_insert_with_key(|team_name| Team {
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name: team_name.to_string(),
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goals_scored: team_2_score,
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goals_conceded: team_1_score,
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});
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}
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scores
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}
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