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✨ 🦀 Move Semantics Solved
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@ -1,12 +1,10 @@
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// move_semantics1.rs
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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let vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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@ -2,12 +2,10 @@
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// Make me compile without changing line 13 or moving line 10!
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0.to_vec());
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// Do not change the following line!
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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@ -3,8 +3,6 @@
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// (no lines with multiple semicolons necessary!)
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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@ -17,7 +15,7 @@ fn main() {
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(22);
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vec.push(44);
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vec.push(66);
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@ -4,12 +4,8 @@
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// function.
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec();
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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@ -20,7 +16,7 @@ fn main() {
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument
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fn fill_vec() -> Vec<i32> {
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let mut vec = vec;
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let mut vec = Vec::new();
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vec.push(22);
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vec.push(44);
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@ -3,13 +3,11 @@
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// adding, changing or removing any of them.
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// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let mut x = 100;
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let y = &mut x;
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let z = &mut x;
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*y += 100;
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let z = &mut x;
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*z += 1000;
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assert_eq!(x, 1200);
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}
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@ -2,24 +2,22 @@
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand for a hint.
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// You can't change anything except adding or removing references.
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// I AM NOT DONE
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fn main() {
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let data = "Rust is great!".to_string();
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get_char(data);
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get_char(&data);
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string_uppercase(&data);
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string_uppercase(data);
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}
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// Should not take ownership
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fn get_char(data: String) -> char {
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fn get_char(data: &String) -> char {
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data.chars().last().unwrap()
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}
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// Should take ownership
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fn string_uppercase(mut data: &String) {
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data = &data.to_uppercase();
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fn string_uppercase(mut data: String) {
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data = data.to_uppercase();
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println!("{}", data);
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}
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