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1 to 3 excercises
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@ -1,4 +1,4 @@
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fn main() {
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fn main() {
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// TODO: Fix the code to print "Hello world!".
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// TODO: Fix the code to print "Hello world!".
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printline!("Hello world!");
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println!("Hello world!");
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}
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}
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@ -1,6 +1,6 @@
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fn main() {
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fn main() {
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// TODO: Add the missing keyword.
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// TODO: Add the missing keyword.
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x = 5;
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let x = 5;
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println!("x has the value {x}");
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println!("x has the value {x}");
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}
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}
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@ -1,8 +1,8 @@
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fn main() {
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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// TODO: Change the line below to fix the compiler error.
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let x;
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let x = 42;
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if x == 10 {
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if 10 == x {
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println!("x is ten!");
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println!("x is ten!");
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} else {
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} else {
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println!("x is not ten!");
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println!("x is not ten!");
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@ -1,6 +1,6 @@
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fn main() {
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fn main() {
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// TODO: Change the line below to fix the compiler error.
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// TODO: Change the line below to fix the compiler error.
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let x: i32;
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let x: i32 = 42;
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println!("Number {x}");
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println!("Number {x}");
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}
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}
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@ -1,6 +1,6 @@
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// TODO: Fix the compiler error.
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// TODO: Fix the compiler error.
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fn main() {
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {x}");
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println!("Number {x}");
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x = 5; // Don't change this line
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x = 5; // Don't change this line
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@ -3,6 +3,6 @@ fn main() {
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println!("Spell a number: {number}");
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println!("Spell a number: {number}");
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// TODO: Fix the compiler error by changing the line below without renaming the variable.
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// TODO: Fix the compiler error by changing the line below without renaming the variable.
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number = 3;
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let number2 = 3;
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println!("Number plus two is: {}", number + 2);
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println!("Number plus two is: {}", number2 + 2);
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}
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}
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@ -1,5 +1,5 @@
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// TODO: Change the line below to fix the compiler error.
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// TODO: Change the line below to fix the compiler error.
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const NUMBER = 3;
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const NUMBER: i32 = 3;
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fn main() {
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fn main() {
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println!("Number: {NUMBER}");
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println!("Number: {NUMBER}");
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@ -1,5 +1,7 @@
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// TODO: Add some function with the name `call_me` without arguments or a return value.
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// TODO: Add some function with the name `call_me` without arguments or a return value.
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fn call_me() {
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println!("You called me!");
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}
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fn main() {
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fn main() {
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call_me(); // Don't change this line
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call_me(); // Don't change this line
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}
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}
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@ -1,5 +1,5 @@
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// TODO: Add the missing type of the argument `num` after the colon `:`.
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// TODO: Add the missing type of the argument `num` after the colon `:`.
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fn call_me(num:) {
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fn call_me(num:u32) {
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for i in 0..num {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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println!("Ring! Call number {}", i + 1);
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}
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}
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@ -6,5 +6,5 @@ fn call_me(num: u8) {
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fn main() {
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fn main() {
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// TODO: Fix the function call.
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// TODO: Fix the function call.
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call_me();
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call_me(1);
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}
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}
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@ -8,7 +8,7 @@ fn is_even(num: i64) -> bool {
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}
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}
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// TODO: Fix the function signature.
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// TODO: Fix the function signature.
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fn sale_price(price: i64) -> {
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fn sale_price(price: i64) -> i64{
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if is_even(price) {
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if is_even(price) {
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price - 10
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price - 10
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} else {
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} else {
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@ -1,6 +1,6 @@
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// TODO: Fix the function body without changing the signature.
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// TODO: Fix the function body without changing the signature.
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fn square(num: i32) -> i32 {
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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}
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fn main() {
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fn main() {
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@ -4,6 +4,11 @@ fn bigger(a: i32, b: i32) -> i32 {
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// Do not use:
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// Do not use:
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// - another function call
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// - another function call
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// - additional variables
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// - additional variables
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if a > b {
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a
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} else {
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b
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}
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}
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}
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fn main() {
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fn main() {
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@ -2,8 +2,10 @@
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fn picky_eater(food: &str) -> &str {
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fn picky_eater(food: &str) -> &str {
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if food == "strawberry" {
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if food == "strawberry" {
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"Yummy!"
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"Yummy!"
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} else if food == "potato" {
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"I guess I can eat that."
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} else {
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} else {
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1
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"No thanks!"
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}
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}
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}
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}
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@ -1,13 +1,13 @@
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fn animal_habitat(animal: &str) -> &str {
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fn animal_habitat(animal: &str) -> &str {
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// TODO: Fix the compiler error in the statement below.
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// TODO: Fix the compiler error in the statement below.
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let identifier = if animal == "crab" {
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let identifier = if animal == "crab" {
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1
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1
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} else if animal == "gopher" {
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} else if animal == "gopher" {
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2.0
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2
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} else if animal == "snake" {
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} else if animal == "snake" {
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3
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3
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} else {
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} else {
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"Unknown"
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4
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};
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};
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// Don't change the expression below!
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// Don't change the expression below!
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@ -4,7 +4,7 @@
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set -e
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set -e
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typos
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typos
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cargo upgrades
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# cargo upgrades
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# Similar to CI
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# Similar to CI
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cargo clippy -- --deny warnings
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cargo clippy -- --deny warnings
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