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solved vars and funcs
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@ -1,7 +1,9 @@
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// functions1.rs
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// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn call_me() {
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println!("called me")
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}
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fn main() {
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call_me();
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@ -1,13 +1,11 @@
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// functions2.rs
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// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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call_me(3);
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}
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fn call_me(num:) {
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fn call_me(num: i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@ -1,10 +1,8 @@
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// functions3.rs
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// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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call_me();
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call_me(10);
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}
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fn call_me(num: u32) {
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@ -7,14 +7,12 @@
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// in the signatures for now. If anything, this is a good way to peek ahead
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// to future exercises!)
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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fn sale_price(price: i32) -> {
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fn sale_price(price: i32) -> i32 {
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if is_even(price) {
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price - 10
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} else {
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@ -1,13 +1,11 @@
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// functions5.rs
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// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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println!("The square of 3 is {}", answer);
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}
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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@ -9,8 +9,6 @@
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// when you change one of the lines below! Try adding a `println!` line, or try changing
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// what it outputs in your terminal. Try removing a semicolon and see what happens!
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// I AM NOT DONE
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fn main() {
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println!("Hello and");
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println!(r#" welcome to... "#);
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@ -2,8 +2,6 @@
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// Make the code print a greeting to the world.
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// Execute `rustlings hint intro2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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println!("Hello {}!");
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println!("Hello {}!", "World");
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}
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@ -2,9 +2,7 @@
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// Make me compile!
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// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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}
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@ -1,10 +1,8 @@
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// variables2.rs
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// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let x;
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let x: i32 = 30;
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if x == 10 {
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println!("x is ten!");
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} else {
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@ -1,9 +1,7 @@
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// variables3.rs
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// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let x: i32;
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let x: i32 = 44;
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println!("Number {}", x);
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}
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@ -1,10 +1,8 @@
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// variables4.rs
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// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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x = 5; // don't change this line
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println!("Number {}", x);
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@ -1,11 +1,11 @@
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// variables5.rs
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// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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let mut number = "T-H-R-E-E"; // don't change this line
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println!("Spell a Number : {}", number);
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number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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{
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let number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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}
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}
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@ -1,9 +1,7 @@
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// variables6.rs
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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const NUMBER = 3;
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const NUMBER: i32 = 3;
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fn main() {
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println!("Number {}", NUMBER);
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}
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