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@ -13,7 +13,6 @@
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// Execute `rustlings hint intro1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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println!("Hello and");
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@ -5,8 +5,7 @@
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// Execute `rustlings hint intro2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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printline!("Hello there!")
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println!("Hello there!")
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}
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@ -5,9 +5,8 @@
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// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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}
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@ -3,10 +3,9 @@
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// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let x;
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let x: i32=0;
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if x == 10 {
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println!("x is ten!");
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} else {
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@ -3,9 +3,8 @@
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// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let x: i32;
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let x: i32=0;
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println!("Number {}", x);
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}
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@ -3,10 +3,9 @@
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// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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x = 5; // don't change this line
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println!("Number {}", x);
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@ -3,11 +3,10 @@
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// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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println!("Spell a Number : {}", number);
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number = 3; // don't rename this variable
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let number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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}
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@ -3,9 +3,8 @@
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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const NUMBER = 3;
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const number :i32=32;
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fn main() {
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println!("Number {}", NUMBER);
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println!("Number {}", number);
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}
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@ -3,8 +3,7 @@
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// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me();
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}
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@ -3,13 +3,12 @@
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// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me(3);
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call_me(66);
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}
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fn call_me(num:) {
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fn call_me(num:i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@ -3,10 +3,9 @@
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// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me();
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call_me(22);
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}
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fn call_me(num: u32) {
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@ -8,14 +8,13 @@
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// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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fn sale_price(price: i32) -> {
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fn sale_price(price: i32) -> i32 {
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if is_even(price) {
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price - 10
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} else {
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@ -3,7 +3,6 @@
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// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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@ -11,5 +10,6 @@ fn main() {
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}
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fn square(num: i32) -> i32 {
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num * num;
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let res:i32 = num * num;
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return res
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}
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@ -2,13 +2,17 @@
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//
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// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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// Do not use:
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// - another function call
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// - additional variables
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if a > b {
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return a
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}
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if a == b {
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return a
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}
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else {
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return b
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}
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}
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// Don't mind this for now :)
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@ -5,13 +5,16 @@
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//
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// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn foo_if_fizz(fizzish: &str) -> &str {
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if fizzish == "fizz" {
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"foo"
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} else {
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1
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}
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else if fizzish == "fuzz"{
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"bar"
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}
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else {
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"baz"
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}
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}
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@ -2,17 +2,16 @@
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//
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// Execute `rustlings hint if3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn animal_habitat(animal: &str) -> &'static str {
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let identifier = if animal == "crab" {
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1
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} else if animal == "gopher" {
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2.0
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2
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} else if animal == "snake" {
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3
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} else {
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"Unknown"
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4
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};
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// DO NOT CHANGE THIS STATEMENT BELOW
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@ -3,7 +3,6 @@
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// Fill in the rest of the line that has code missing! No hints, there's no
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// tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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// Booleans (`bool`)
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@ -13,7 +12,7 @@ fn main() {
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println!("Good morning!");
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}
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let // Finish the rest of this line like the example! Or make it be false!
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let is_evening = true;// Finish the rest of this line like the example! Or make it be false!
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if is_evening {
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println!("Good evening!");
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}
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@ -3,7 +3,6 @@
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// Fill in the rest of the line that has code missing! No hints, there's no
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// tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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// Characters (`char`)
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@ -19,7 +18,7 @@ fn main() {
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println!("Neither alphabetic nor numeric!");
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}
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let // Finish this line like the example! What's your favorite character?
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let your_character = '.';// Finish this line like the example! What's your favorite character?
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// Try a letter, try a number, try a special character, try a character
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// from a different language than your own, try an emoji!
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if your_character.is_alphabetic() {
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@ -5,10 +5,8 @@
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// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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fn main() {
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let a = ???
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let a = [1;100];
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if a.len() >= 100 {
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println!("Wow, that's a big array!");
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// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn slice_out_of_array() {
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let a = [1, 2, 3, 4, 5];
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let nice_slice = ???
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let nice_slice = &a[1..4];
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assert_eq!([2, 3, 4], nice_slice)
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}
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@ -5,11 +5,11 @@
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// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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fn main() {
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let cat = ("Furry McFurson", 3.5);
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let /* your pattern here */ = cat;
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let age = &cat.1;
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let name = &cat.0;
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println!("{} is {} years old.", name, age);
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}
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// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand
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// for a hint.
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// I AM NOT DONE
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#[test]
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fn indexing_tuple() {
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let numbers = (1, 2, 3);
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// Replace below ??? with the tuple indexing syntax.
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let second = ???;
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let second = numbers.1;
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assert_eq!(2, second,
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"This is not the 2nd number in the tuple!")
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@ -7,11 +7,10 @@
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//
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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let a = [10, 20, 30, 40]; // a plain array
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let v = // TODO: declare your vector here with the macro for vectors
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let v = vec![10, 20, 30, 40];
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(a, v)
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}
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//
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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for element in v.iter_mut() {
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// TODO: Fill this up so that each element in the Vec `v` is
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// multiplied by 2.
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???
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*element *= 2;
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}
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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v
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}
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@ -24,7 +21,7 @@ fn vec_map(v: &Vec<i32>) -> Vec<i32> {
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v.iter().map(|element| {
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// TODO: Do the same thing as above - but instead of mutating the
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// Vec, you can just return the new number!
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???
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*element * 2
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}).collect()
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}
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@ -13,10 +13,16 @@
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//
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// No hints this time ;)
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// I AM NOT DONE
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// Put your function here!
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// fn calculate_price_of_apples {
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fn calculate_price_of_apples(order_quantity: i32) -> i32 {
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if order_quantity > 40{
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return order_quantity
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}
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else{
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return order_quantity * 2
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}
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}
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// Don't modify this function!
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#[test]
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1
rustlings
Submodule
1
rustlings
Submodule
@ -0,0 +1 @@
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Subproject commit 9a743f80c57cc6bf27819589a8ddb5a5579ab1a4
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