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more work
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@ -1,7 +1,5 @@
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// if1.rs
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// if1.rs
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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// Complete this function to return the bigger number!
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// Do not use:
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// Do not use:
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@ -4,13 +4,13 @@
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// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
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// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
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// Execute the command `rustlings hint if2` if you want a hint :)
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// Execute the command `rustlings hint if2` if you want a hint :)
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// I AM NOT DONE
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pub fn fizz_if_foo(fizzish: &str) -> &str {
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pub fn fizz_if_foo(fizzish: &str) -> &str {
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if fizzish == "fizz" {
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if fizzish == "fizz" {
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"foo"
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"foo"
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} else if fizzish == "fuzz" {
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"bar"
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} else {
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} else {
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1
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"baz"
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}
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}
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}
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}
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@ -1,12 +1,10 @@
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// move_semantics1.rs
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// move_semantics1.rs
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// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
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// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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let vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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@ -2,12 +2,10 @@
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// Make me compile without changing line 13 or moving line 10!
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// Make me compile without changing line 13 or moving line 10!
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// Execute `rustlings hint move_semantics2` for hints :)
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// Execute `rustlings hint move_semantics2` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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let mut vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec(vec0.clone());
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// Do not change the following line!
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// Do not change the following line!
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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println!("{} has length {} content `{:?}`", "vec0", vec0.len(), vec0);
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@ -3,8 +3,6 @@
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// (no lines with multiple semicolons necessary!)
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// (no lines with multiple semicolons necessary!)
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// Execute `rustlings hint move_semantics3` for hints :)
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// Execute `rustlings hint move_semantics3` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let vec0 = Vec::new();
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@ -17,7 +15,7 @@ fn main() {
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(22);
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vec.push(22);
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vec.push(44);
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vec.push(44);
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vec.push(66);
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vec.push(66);
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// freshly created vector from fill_vec to its caller.
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// freshly created vector from fill_vec to its caller.
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// Execute `rustlings hint move_semantics4` for hints!
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// Execute `rustlings hint move_semantics4` for hints!
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// I AM NOT DONE
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fn main() {
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fn main() {
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let vec0 = Vec::new();
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let mut vec1 = fill_vec();
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let mut vec1 = fill_vec(vec0);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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println!("{} has length {} content `{:?}`", "vec1", vec1.len(), vec1);
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@ -20,7 +16,7 @@ fn main() {
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument
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fn fill_vec() -> Vec<i32> {
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fn fill_vec() -> Vec<i32> {
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let mut vec = vec;
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let mut vec: Vec<i32> = Vec::new();
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vec.push(22);
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vec.push(22);
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vec.push(44);
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vec.push(44);
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// adding, changing or removing any of them.
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// adding, changing or removing any of them.
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// Execute `rustlings hint move_semantics5` for hints :)
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// Execute `rustlings hint move_semantics5` for hints :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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let mut x = 100;
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let mut x = 100;
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let y = &mut x;
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let y = &mut x;
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let z = &mut x;
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*y += 100;
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*y += 100;
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let z = &mut x;
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*z += 1000;
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*z += 1000;
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assert_eq!(x, 1200);
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assert_eq!(x, 1200);
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}
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}
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// Make me compile! `rustlings hint move_semantics6` for hints
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// Make me compile! `rustlings hint move_semantics6` for hints
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// You can't change anything except adding or removing references
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// You can't change anything except adding or removing references
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// I AM NOT DONE
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fn main() {
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fn main() {
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let data = "Rust is great!".to_string();
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let data = "Rust is great!".to_string();
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get_char(data);
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get_char(&data);
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string_uppercase(&data);
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string_uppercase(data);
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}
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}
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// Should not take ownership
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// Should not take ownership
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fn get_char(data: String) -> char {
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fn get_char(data: &str) -> char {
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data.chars().last().unwrap()
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data.chars().last().unwrap()
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}
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}
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// Should take ownership
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// Should take ownership
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fn string_uppercase(mut data: &String) {
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fn string_uppercase(mut data: String) {
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data = &data.to_uppercase();
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data = data.to_uppercase();
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println!("{}", data);
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println!("{}", data);
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}
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}
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// Fill in the rest of the line that has code missing!
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// Fill in the rest of the line that has code missing!
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// No hints, there's no tricks, just get used to typing these :)
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// No hints, there's no tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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// Booleans (`bool`)
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// Booleans (`bool`)
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println!("Good morning!");
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println!("Good morning!");
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}
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}
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let // Finish the rest of this line like the example! Or make it be false!
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let is_evening = true;
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if is_evening {
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if is_evening {
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println!("Good evening!");
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println!("Good evening!");
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}
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}
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println!("Neither alphabetic nor numeric!");
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println!("Neither alphabetic nor numeric!");
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}
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}
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let // Finish this line like the example! What's your favorite character?
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let your_character = '8'; // Finish this line like the example! What's your favorite character?
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// Try a letter, try a number, try a special character, try a character
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// Try a letter, try a number, try a special character, try a character
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// from a different language than your own, try an emoji!
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// from a different language than your own, try an emoji!
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if your_character.is_alphabetic() {
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if your_character.is_alphabetic() {
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// more than 40 at once, each apple only costs 1! Write a function that calculates
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// more than 40 at once, each apple only costs 1! Write a function that calculates
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// the price of an order of apples given the quantity bought. No hints this time!
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// the price of an order of apples given the quantity bought. No hints this time!
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// I AM NOT DONE
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fn calculate_apple_price(quantity: u32) -> u32 {
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if quantity > 40 {
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// Put your function here!
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return quantity;
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// fn calculate_apple_price {
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}
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quantity * 2
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}
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// Don't modify this function!
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// Don't modify this function!
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#[test]
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#[test]
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fn verify_test() {
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fn verify_test() {
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