This commit is contained in:
sveta 2023-08-26 16:03:59 +03:00
parent 4592b4c409
commit 4747e7f946
32 changed files with 52 additions and 77 deletions

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@ -0,0 +1,7 @@
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"PreviewInSolutionExplorer": false
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@ -3,8 +3,9 @@
// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a // Execute `rustlings hint functions1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me();
} }
fn call_me(){
}

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@ -3,13 +3,11 @@
// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a // Execute `rustlings hint functions2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
call_me(3); call_me(3);
} }
fn call_me(num:) { fn call_me(num:isize) {
for i in 0..num { for i in 0..num {
println!("Ring! Call number {}", i + 1); println!("Ring! Call number {}", i + 1);
} }

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@ -3,10 +3,9 @@
// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a // Execute `rustlings hint functions3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
call_me(); call_me(5);
} }
fn call_me(num: u32) { fn call_me(num: u32) {

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@ -8,14 +8,13 @@
// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a // Execute `rustlings hint functions4` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let original_price = 51; let original_price = 51;
println!("Your sale price is {}", sale_price(original_price)); println!("Your sale price is {}", sale_price(original_price));
} }
fn sale_price(price: i32) -> { fn sale_price(price: i32) -> i32{
if is_even(price) { if is_even(price) {
price - 10 price - 10
} else { } else {

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@ -3,7 +3,6 @@
// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a // Execute `rustlings hint functions5` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let answer = square(3); let answer = square(3);
@ -11,5 +10,5 @@ fn main() {
} }
fn square(num: i32) -> i32 { fn square(num: i32) -> i32 {
num * num; num * num
} }

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@ -2,13 +2,17 @@
// //
// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
pub fn bigger(a: i32, b: i32) -> i32 { pub fn bigger(a: i32, b: i32) -> i32 {
// Complete this function to return the bigger number! // Complete this function to return the bigger number!
// Do not use: // Do not use:
// - another function call // - another function call
// - additional variables // - additional variables
if a > b{
a
} else{
b
}
} }
// Don't mind this for now :) // Don't mind this for now :)

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@ -5,13 +5,15 @@
// //
// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
pub fn foo_if_fizz(fizzish: &str) -> &str { pub fn foo_if_fizz(fizzish: &str) -> &str {
if fizzish == "fizz" { if fizzish == "fizz" {
"foo" "foo"
} else { } else if fizzish == "fuzz" {
1 "bar"
}
else {
"baz"
} }
} }

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@ -2,17 +2,16 @@
// //
// Execute `rustlings hint if3` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint if3` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
pub fn animal_habitat(animal: &str) -> &'static str { pub fn animal_habitat(animal: &str) -> &'static str {
let identifier = if animal == "crab" { let identifier:isize = if animal == "crab" {
1 1
} else if animal == "gopher" { } else if animal == "gopher" {
2.0 2
} else if animal == "snake" { } else if animal == "snake" {
3 3
} else { } else {
"Unknown" -1000
}; };
// DO NOT CHANGE THIS STATEMENT BELOW // DO NOT CHANGE THIS STATEMENT BELOW

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@ -13,7 +13,6 @@
// Execute `rustlings hint intro1` or use the `hint` watch subcommand for a // Execute `rustlings hint intro1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
println!("Hello and"); println!("Hello and");

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@ -5,8 +5,7 @@
// Execute `rustlings hint intro2` or use the `hint` watch subcommand for a // Execute `rustlings hint intro2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
println!("Hello {}!"); println!("Hello, world!");
} }

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@ -6,7 +6,6 @@
// Execute `rustlings hint primitive_types1` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types1` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
// Booleans (`bool`) // Booleans (`bool`)
@ -16,7 +15,7 @@ fn main() {
println!("Good morning!"); println!("Good morning!");
} }
let // Finish the rest of this line like the example! Or make it be false! let mut is_evening = false;// Finish the rest of this line like the example! Or make it be false!
if is_evening { if is_evening {
println!("Good evening!"); println!("Good evening!");
} }

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@ -6,25 +6,8 @@
// Execute `rustlings hint primitive_types2` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types2` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
// Characters (`char`) let your_character = 'A';
// Note the _single_ quotes, these are different from the double quotes
// you've been seeing around.
let my_first_initial = 'C';
if my_first_initial.is_alphabetic() {
println!("Alphabetical!");
} else if my_first_initial.is_numeric() {
println!("Numerical!");
} else {
println!("Neither alphabetic nor numeric!");
}
let // Finish this line like the example! What's your favorite character?
// Try a letter, try a number, try a special character, try a character
// from a different language than your own, try an emoji!
if your_character.is_alphabetic() { if your_character.is_alphabetic() {
println!("Alphabetical!"); println!("Alphabetical!");
} else if your_character.is_numeric() { } else if your_character.is_numeric() {

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@ -5,10 +5,9 @@
// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
let a = ??? let a = [0; 100];
if a.len() >= 100 { if a.len() >= 100 {
println!("Wow, that's a big array!"); println!("Wow, that's a big array!");

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@ -5,13 +5,11 @@
// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn slice_out_of_array() { fn slice_out_of_array() {
let a = [1, 2, 3, 4, 5]; let mut a = [1, 2, 3, 4, 5];
let nice_slice = ??? let nice_slice = &a[1..=3];
assert_eq!([2, 3, 4], nice_slice) assert_eq!([2, 3, 4], nice_slice)
} }

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@ -5,11 +5,10 @@
// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
fn main() { fn main() {
let cat = ("Furry McFurson", 3.5); let cat = ("Furry McFurson", 3.5);
let /* your pattern here */ = cat; let (name, age) = cat;
println!("{} is {} years old.", name, age); println!("{} is {} years old.", name, age);
} }

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@ -6,13 +6,11 @@
// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand // Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand
// for a hint. // for a hint.
// I AM NOT DONE
#[test] #[test]
fn indexing_tuple() { fn indexing_tuple() {
let numbers = (1, 2, 3); let numbers = (1, 2, 3);
// Replace below ??? with the tuple indexing syntax. // Replace below ??? with the tuple indexing syntax.
let second = ???; let second = numbers.1;
assert_eq!(2, second, assert_eq!(2, second,
"This is not the 2nd number in the tuple!") "This is not the 2nd number in the tuple!")

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@ -13,11 +13,15 @@
// //
// No hints this time ;) // No hints this time ;)
// I AM NOT DONE
// Put your function here! // Put your function here!
// fn calculate_price_of_apples { fn calculate_price_of_apples(quantity:usize) -> usize {
if quantity > 40 {
quantity * 1
} else {
quantity * 2
}
}
// Don't modify this function! // Don't modify this function!
#[test] #[test]
fn verify_test() { fn verify_test() {

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@ -5,9 +5,8 @@
// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a // Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
x = 5; let x = 5;
println!("x has the value {}", x); println!("x has the value {}", x);
} }

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@ -3,10 +3,9 @@
// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a // Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let x; let x: i32 = 10;
if x == 10 { if x == 10 {
println!("x is ten!"); println!("x is ten!");
} else { } else {

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@ -3,9 +3,8 @@
// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a // Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let x: i32; let x: i32 = 0;
println!("Number {}", x); println!("Number {}", x);
} }

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@ -3,10 +3,9 @@
// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a // Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let x = 3; let mut x = 3;
println!("Number {}", x); println!("Number {}", x);
x = 5; // don't change this line x = 5; // don't change this line
println!("Number {}", x); println!("Number {}", x);

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@ -3,11 +3,10 @@
// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a // Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
fn main() { fn main() {
let number = "T-H-R-E-E"; // don't change this line let number = "T-H-R-E-E"; // don't change this line
println!("Spell a Number : {}", number); println!("Spell a Number : {}", number);
number = 3; // don't rename this variable let number = 3; // don't rename this variable
println!("Number plus two is : {}", number + 2); println!("Number plus two is : {}", number + 2);
} }

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@ -3,9 +3,8 @@
// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a // Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
// hint. // hint.
// I AM NOT DONE
const NUMBER = 3; const NUMBER:isize = 3;
fn main() { fn main() {
println!("Number {}", NUMBER); println!("Number {}", NUMBER);
} }

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@ -7,11 +7,10 @@
// //
// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
fn array_and_vec() -> ([i32; 4], Vec<i32>) { fn array_and_vec() -> ([i32; 4], Vec<i32>) {
let a = [10, 20, 30, 40]; // a plain array let a = [10, 20, 30, 40]; // a plain array
let v = // TODO: declare your vector here with the macro for vectors let v = vec![10, 20, 30, 40];// TODO: declare your vector here with the macro for vectors
(a, v) (a, v)
} }

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@ -7,13 +7,11 @@
// //
// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint. // Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
// I AM NOT DONE
fn vec_loop(mut v: Vec<i32>) -> Vec<i32> { fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
for element in v.iter_mut() { for element in v.iter_mut() {
// TODO: Fill this up so that each element in the Vec `v` is *element = *element * 2;// TODO: Fill this up so that each element in the Vec `v` is
// multiplied by 2. println!("{element}");// multiplied by 2.
???
} }
// At this point, `v` should be equal to [4, 8, 12, 16, 20]. // At this point, `v` should be equal to [4, 8, 12, 16, 20].
@ -22,9 +20,7 @@ fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
fn vec_map(v: &Vec<i32>) -> Vec<i32> { fn vec_map(v: &Vec<i32>) -> Vec<i32> {
v.iter().map(|element| { v.iter().map(|element| {
// TODO: Do the same thing as above - but instead of mutating the element*2
// Vec, you can just return the new number!
???
}).collect() }).collect()
} }