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up to quiz 1
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@ -3,7 +3,9 @@
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// Execute `rustlings hint functions1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn call_me() {
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println!("maybe?");
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}
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fn main() {
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call_me();
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@ -3,13 +3,12 @@
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// Execute `rustlings hint functions2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me(3);
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}
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fn call_me(num:) {
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fn call_me(num: i32) {
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for i in 0..num {
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println!("Ring! Call number {}", i + 1);
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}
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@ -3,10 +3,8 @@
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// Execute `rustlings hint functions3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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call_me();
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call_me(32);
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}
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fn call_me(num: u32) {
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@ -8,14 +8,12 @@
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// Execute `rustlings hint functions4` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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println!("Your sale price is {}", sale_price(original_price));
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}
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fn sale_price(price: i32) -> {
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fn sale_price(price: i32) -> i32 {
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if is_even(price) {
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price - 10
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} else {
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@ -3,13 +3,11 @@
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// Execute `rustlings hint functions5` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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println!("The square of 3 is {}", answer);
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}
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fn square(num: i32) -> i32 {
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num * num;
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num * num
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}
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@ -2,13 +2,16 @@
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//
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// Execute `rustlings hint if1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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// Do not use:
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// - another function call
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// - additional variables
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if (a > b) {
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return a;
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} else {
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return b;
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}
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}
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// Don't mind this for now :)
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@ -5,13 +5,13 @@
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//
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// Execute `rustlings hint if2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn foo_if_fizz(fizzish: &str) -> &str {
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if fizzish == "fizz" {
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"foo"
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} else if fizzish == "fuzz" {
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"bar"
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} else {
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1
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"baz"
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}
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}
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@ -2,17 +2,15 @@
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//
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// Execute `rustlings hint if3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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pub fn animal_habitat(animal: &str) -> &'static str {
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let identifier = if animal == "crab" {
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1
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} else if animal == "gopher" {
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2.0
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2
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} else if animal == "snake" {
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3
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} else {
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"Unknown"
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-1
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};
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// DO NOT CHANGE THIS STATEMENT BELOW
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@ -5,9 +5,7 @@
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// Execute `rustlings hint variables1` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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x = 5;
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let x = 5;
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println!("x has the value {}", x);
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}
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@ -3,10 +3,8 @@
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// Execute `rustlings hint variables2` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let x;
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let x = 10;
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if x == 10 {
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println!("x is ten!");
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} else {
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@ -3,9 +3,7 @@
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// Execute `rustlings hint variables3` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let x: i32;
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let x: i32 = 32;
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println!("Number {}", x);
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}
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@ -3,10 +3,8 @@
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// Execute `rustlings hint variables4` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let x = 3;
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let mut x = 3;
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println!("Number {}", x);
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x = 5; // don't change this line
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println!("Number {}", x);
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@ -3,11 +3,9 @@
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// Execute `rustlings hint variables5` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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println!("Spell a Number : {}", number);
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number = 3; // don't rename this variable
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let number = 3; // don't rename this variable
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println!("Number plus two is : {}", number + 2);
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}
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// Execute `rustlings hint variables6` or use the `hint` watch subcommand for a
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// hint.
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// I AM NOT DONE
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const NUMBER = 3;
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const NUMBER: i32 = 3;
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fn main() {
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println!("Number {}", NUMBER);
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}
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