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06_4 Done
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@ -7,11 +7,10 @@
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//
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//
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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let a = [10, 20, 30, 40]; // a plain array
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let a = [10, 20, 30, 40]; // a plain array
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let v = // TODO: declare your vector here with the macro for vectors
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let v = vec![10, 20, 30, 40];// TODO: declare your vector here with the macro for vectors
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(a, v)
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(a, v)
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}
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}
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@ -7,13 +7,12 @@
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//
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//
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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for element in v.iter_mut() {
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for element in v.iter_mut() {
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// TODO: Fill this up so that each element in the Vec `v` is
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// TODO: Fill this up so that each element in the Vec `v` is
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// multiplied by 2.
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// multiplied by 2.
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???
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*element = *element * 2;
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}
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}
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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@ -24,7 +23,7 @@ fn vec_map(v: &Vec<i32>) -> Vec<i32> {
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v.iter().map(|element| {
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v.iter().map(|element| {
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// TODO: Do the same thing as above - but instead of mutating the
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// TODO: Do the same thing as above - but instead of mutating the
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// Vec, you can just return the new number!
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// Vec, you can just return the new number!
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???
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element * 2
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}).collect()
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}).collect()
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}
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}
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@ -3,7 +3,7 @@
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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@ -15,7 +15,7 @@ fn main() {
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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let vec = vec;
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let mut vec = vec;
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vec.push(88);
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vec.push(88);
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@ -5,7 +5,6 @@
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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@ -6,18 +6,17 @@
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec0 = vec![22, 44, 66];
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let vec1 = fill_vec(vec0);
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let vec1 = fill_vec(vec0.clone());
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(88);
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vec.push(88);
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vec
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vec
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@ -7,21 +7,22 @@
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let mut vec0 = vec![22, 44, 66];
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let vec1 = fill_vec(vec0);
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let mut vec1 = fill_vec();
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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vec0.append(&mut vec1);
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assert_eq!(vec0, vec![22, 44, 66, 88]);
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}
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}
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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fn fill_vec() -> Vec<i32> {
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fn fill_vec() -> Vec<i32> {
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// Instead, let's create and fill the Vec in here - how do you do that?
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// Instead, let's create and fill the Vec in here - how do you do that?
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let mut vec = vec;
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let mut vec = Vec::new();
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vec.push(88);
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vec.push(88);
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