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enums done ✅
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@ -1,16 +1,18 @@
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// enums1.rs
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// No hints this time! ;)
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// I AM NOT DONE
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#[derive(Debug)]
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enum Message {
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// TODO: define a few types of messages as used below
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Quit,
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Echo(String),
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Move { x: i32, y: i32 },
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ChangeColor(i32, i32, i32),
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}
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fn main() {
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println!("{:?}", Message::Quit);
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println!("{:?}", Message::Echo);
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println!("{:?}", Message::Move);
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println!("{:?}", Message::ChangeColor);
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println!("{:?}", Message::Echo(String::from("Hello")));
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println!("{:?}", Message::Move { x: 4, y: 5 });
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println!("{:?}", Message::ChangeColor(0, 255, 78));
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}
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@ -1,11 +1,13 @@
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// enums2.rs
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// Execute `rustlings hint enums2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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#[derive(Debug)]
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enum Message {
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// TODO: define the different variants used below
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Move { x: i32, y: i32 },
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Echo(String),
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ChangeColor(i32, i32, i32),
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Quit,
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}
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impl Message {
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@ -2,10 +2,12 @@
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// Address all the TODOs to make the tests pass!
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// Execute `rustlings hint enums3` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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enum Message {
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// TODO: implement the message variant types based on their usage below
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Quit,
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ChangeColor((u8, u8, u8)),
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Echo(String),
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Move(Point),
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}
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struct Point {
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@ -39,6 +41,20 @@ impl State {
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fn process(&mut self, message: Message) {
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// TODO: create a match expression to process the different message variants
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// Remember: When passing a tuple as a function argument, you'll need extra parentheses: fn function((t, u, p, l, e))
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match message {
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Message::Quit => {
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self.quit();
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}
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Message::ChangeColor(color) => {
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self.change_color(color);
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}
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Message::Echo(some_string) => {
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self.echo(some_string);
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}
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Message::Move(point) => {
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self.move_position(point);
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}
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}
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}
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}
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@ -53,7 +69,7 @@ mod tests {
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position: Point { x: 0, y: 0 },
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color: (0, 0, 0),
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};
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state.process(Message::ChangeColor(255, 0, 255));
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state.process(Message::ChangeColor((255, 0, 255)));
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state.process(Message::Echo(String::from("hello world")));
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state.process(Message::Move(Point { x: 10, y: 15 }));
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state.process(Message::Quit);
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BIN
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temp_9728_ThreadId1.exe
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temp_9728_ThreadId1.exe
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