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🎉 complete half
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@ -3,7 +3,6 @@
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// Fill in the rest of the line that has code missing! No hints, there's no
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// Fill in the rest of the line that has code missing! No hints, there's no
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// tricks, just get used to typing these :)
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// tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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// Booleans (`bool`)
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// Booleans (`bool`)
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@ -13,7 +12,7 @@ fn main() {
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println!("Good morning!");
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println!("Good morning!");
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}
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}
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let // Finish the rest of this line like the example! Or make it be false!
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let is_evening = false; // Finish the rest of this line like the example! Or make it be false!
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if is_evening {
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if is_evening {
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println!("Good evening!");
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println!("Good evening!");
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}
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}
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@ -3,7 +3,6 @@
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// Fill in the rest of the line that has code missing! No hints, there's no
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// Fill in the rest of the line that has code missing! No hints, there's no
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// tricks, just get used to typing these :)
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// tricks, just get used to typing these :)
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// I AM NOT DONE
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fn main() {
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fn main() {
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// Characters (`char`)
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// Characters (`char`)
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@ -19,7 +18,7 @@ fn main() {
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println!("Neither alphabetic nor numeric!");
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println!("Neither alphabetic nor numeric!");
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}
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}
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let // Finish this line like the example! What's your favorite character?
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let your_character = '你';// Finish this line like the example! What's your favorite character?
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// Try a letter, try a number, try a special character, try a character
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// Try a letter, try a number, try a special character, try a character
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// from a different language than your own, try an emoji!
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// from a different language than your own, try an emoji!
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if your_character.is_alphabetic() {
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if your_character.is_alphabetic() {
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@ -5,10 +5,9 @@
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// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand
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// Execute `rustlings hint primitive_types3` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let a = ???
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let a = [0;200];
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if a.len() >= 100 {
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if a.len() >= 100 {
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println!("Wow, that's a big array!");
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println!("Wow, that's a big array!");
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@ -5,13 +5,12 @@
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// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand
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// Execute `rustlings hint primitive_types4` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn slice_out_of_array() {
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fn slice_out_of_array() {
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let a = [1, 2, 3, 4, 5];
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let a = [1, 2, 3, 4, 5];
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let nice_slice = ???
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let nice_slice = &a[1..4];
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assert_eq!([2, 3, 4], nice_slice)
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assert_eq!([2, 3, 4], nice_slice)
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}
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}
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@ -5,11 +5,10 @@
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// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand
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// Execute `rustlings hint primitive_types5` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let cat = ("Furry McFurson", 3.5);
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let cat = ("Furry McFurson", 3.5);
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let /* your pattern here */ = cat;
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let (name, age) = cat;
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println!("{} is {} years old.", name, age);
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println!("{} is {} years old.", name, age);
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}
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}
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@ -6,13 +6,12 @@
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// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand
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// Execute `rustlings hint primitive_types6` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn indexing_tuple() {
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fn indexing_tuple() {
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let numbers = (1, 2, 3);
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let numbers = (1, 2, 3);
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// Replace below ??? with the tuple indexing syntax.
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// Replace below ??? with the tuple indexing syntax.
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let second = ???;
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let second = numbers.1;
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assert_eq!(2, second,
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assert_eq!(2, second,
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"This is not the 2nd number in the tuple!")
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"This is not the 2nd number in the tuple!")
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@ -7,11 +7,11 @@
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//
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//
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint vecs1` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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fn array_and_vec() -> ([i32; 4], Vec<i32>) {
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let a = [10, 20, 30, 40]; // a plain array
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let a = [10, 20, 30, 40]; // a plain array
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let v = // TODO: declare your vector here with the macro for vectors
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let mut v = vec![10, 20, 30, 40]; // TODO: declare your vector here with the macro for vectors
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(a, v)
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(a, v)
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}
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}
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@ -7,13 +7,12 @@
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//
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//
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// Execute `rustlings hint vecs2` or use the `hint` watch subcommand for a hint.
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// I AM NOT DONE
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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fn vec_loop(mut v: Vec<i32>) -> Vec<i32> {
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for element in v.iter_mut() {
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for element in v.iter_mut() {
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// TODO: Fill this up so that each element in the Vec `v` is
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// TODO: Fill this up so that each element in the Vec `v` is
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// multiplied by 2.
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// multiplied by 2.
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???
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*element *= 2;
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}
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}
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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// At this point, `v` should be equal to [4, 8, 12, 16, 20].
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@ -24,7 +23,7 @@ fn vec_map(v: &Vec<i32>) -> Vec<i32> {
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v.iter().map(|element| {
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v.iter().map(|element| {
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// TODO: Do the same thing as above - but instead of mutating the
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// TODO: Do the same thing as above - but instead of mutating the
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// Vec, you can just return the new number!
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// Vec, you can just return the new number!
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???
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element * 2
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}).collect()
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}).collect()
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}
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}
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics1` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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@ -15,7 +14,7 @@ fn main() {
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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let vec = vec;
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let mut vec = vec;
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vec.push(88);
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vec.push(88);
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@ -5,20 +5,19 @@
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics2` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec0 = vec![22, 44, 66];
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let vec1 = fill_vec(vec0);
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let vec1 = fill_vec(&vec0);
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assert_eq!(vec0, vec![22, 44, 66]);
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assert_eq!(vec0, vec![22, 44, 66]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(vec: &Vec<i32>) -> Vec<i32> {
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let mut vec = vec;
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let mut vec = vec.clone();
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vec.push(88);
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vec.push(88);
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics3` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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fn fill_vec(vec: Vec<i32>) -> Vec<i32> {
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fn fill_vec(mut vec: Vec<i32>) -> Vec<i32> {
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vec.push(88);
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vec.push(88);
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vec
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vec
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics4` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let vec0 = vec![22, 44, 66];
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let vec1 = fill_vec();
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let vec1 = fill_vec(vec0);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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assert_eq!(vec1, vec![22, 44, 66, 88]);
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}
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}
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@ -21,7 +17,7 @@ fn main() {
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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// `fill_vec()` no longer takes `vec: Vec<i32>` as argument - don't change this!
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fn fill_vec() -> Vec<i32> {
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fn fill_vec() -> Vec<i32> {
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// Instead, let's create and fill the Vec in here - how do you do that?
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// Instead, let's create and fill the Vec in here - how do you do that?
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let mut vec = vec;
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let mut vec = vec![22,44,66];
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vec.push(88);
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vec.push(88);
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@ -6,14 +6,13 @@
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// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics5` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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#[test]
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#[test]
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fn main() {
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fn main() {
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let mut x = 100;
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let mut x = 100;
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let y = &mut x;
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let y = &mut x;
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let z = &mut x;
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*y += 100;
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*y += 100;
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let z = &mut x;
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*z += 1000;
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*z += 1000;
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assert_eq!(x, 1200);
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assert_eq!(x, 1200);
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}
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}
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
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// Execute `rustlings hint move_semantics6` or use the `hint` watch subcommand
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// for a hint.
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// for a hint.
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// I AM NOT DONE
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fn main() {
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fn main() {
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let data = "Rust is great!".to_string();
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let data = "Rust is great!".to_string();
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get_char(data);
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string_uppercase(&data);
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string_uppercase(&data);
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get_char(data);
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}
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}
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// Should not take ownership
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// Should not take ownership
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@ -21,8 +20,8 @@ fn get_char(data: String) -> char {
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}
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}
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// Should take ownership
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// Should take ownership
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fn string_uppercase(mut data: &String) {
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fn string_uppercase(data: &String) {
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data = &data.to_uppercase();
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let data = data.to_uppercase();
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println!("{}", data);
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println!("{}", data);
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}
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}
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