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minor changes
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@ -1,7 +1,6 @@
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// functions1.rs
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// Make me compile! Execute `rustlings hint functions1` for hints :)
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// I AM NOT DONE
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fn call_me() {
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println!("Hello, world!");
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}
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@ -1,7 +1,6 @@
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// functions2.rs
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// Make me compile! Execute `rustlings hint functions2` for hints :)
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// I AM NOT DONE
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fn main() {
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call_me(3);
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@ -1,7 +1,6 @@
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// functions3.rs
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// Make me compile! Execute `rustlings hint functions3` for hints :)
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// I AM NOT DONE
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fn main() {
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call_me(6);
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@ -4,7 +4,6 @@
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// This store is having a sale where if the price is an even number, you get
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// 10 Rustbucks off, but if it's an odd number, it's 3 Rustbucks off.
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// I AM NOT DONE
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fn main() {
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let original_price = 51;
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@ -1,7 +1,6 @@
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// functions5.rs
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// Make me compile! Execute `rustlings hint functions5` for hints :)
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// I AM NOT DONE
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fn main() {
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let answer = square(3);
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@ -1,6 +1,5 @@
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// if1.rs
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// I AM NOT DONE
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pub fn bigger(a: i32, b: i32) -> i32 {
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// Complete this function to return the bigger number!
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@ -4,7 +4,6 @@
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// Step 2: Get the bar_for_fuzz and default_to_baz tests passing!
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// Execute the command `rustlings hint if2` if you want a hint :)
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// I AM NOT DONE
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pub fn fizz_if_foo(fizzish: &str) -> &str {
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if fizzish == "fizz" {
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@ -5,7 +5,6 @@
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// ready for the next exercise, remove the `I AM NOT DONE` comment below.
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// Execute the command `rustlings hint intro1` for a hint.
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// I AM NOT DONE
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fn main() {
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println!("Hello and");
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@ -2,7 +2,6 @@
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// Make the code print a greeting to the world.
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// Execute `rustlings hint intro2` for a hint.
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// I AM NOT DONE
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fn main() {
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println!("Hello {}!", "world");
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@ -1,7 +1,6 @@
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// move_semantics1.rs
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// Make me compile! Execute `rustlings hint move_semantics1` for hints :)
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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@ -2,7 +2,6 @@
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// Make me compile without changing line 13 or moving line 10!
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// Execute `rustlings hint move_semantics2` for hints :)
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// I AM NOT DONE
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fn main() {
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let vec0 : Vec<i32> = Vec::new();
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@ -3,7 +3,6 @@
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// (no lines with multiple semicolons necessary!)
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// Execute `rustlings hint move_semantics3` for hints :)
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// I AM NOT DONE
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fn main() {
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let vec0 = Vec::new();
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@ -4,7 +4,6 @@
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// freshly created vector from fill_vec to its caller.
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// Execute `rustlings hint move_semantics4` for hints!
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// I AM NOT DONE
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fn main() {
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// let vec0 = Vec::new();
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@ -3,7 +3,6 @@
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// adding, changing or removing any of them.
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// Execute `rustlings hint move_semantics5` for hints :)
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// I AM NOT DONE
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fn main() {
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let mut x = 100;
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@ -2,7 +2,6 @@
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// Make me compile! `rustlings hint move_semantics6` for hints
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// You can't change anything except adding or removing references
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// I AM NOT DONE
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fn main() {
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let data = "Rust is great!".to_string();
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@ -8,10 +8,16 @@
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// more than 40 at once, each apple only costs 1! Write a function that calculates
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// the price of an order of apples given the quantity bought. No hints this time!
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// I AM NOT DONE
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// Put your function here!
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// fn calculate_apple_price {
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fn calculate_apple_price(quantity: i32) -> i32 {
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if quantity > 40 {
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quantity
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}
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else {
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quantity * 2
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}
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}
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// Don't modify this function!
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#[test]
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@ -2,7 +2,6 @@
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// Make me compile!
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// Execute the command `rustlings hint variables1` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x = 5;
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@ -1,7 +1,6 @@
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// variables2.rs
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// Make me compile! Execute the command `rustlings hint variables2` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x = 10;
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@ -1,7 +1,6 @@
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// variables3.rs
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// Make me compile! Execute the command `rustlings hint variables3` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let mut x = 3;
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@ -1,7 +1,6 @@
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// variables4.rs
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// Make me compile! Execute the command `rustlings hint variables4` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let x: i32 = 100;
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@ -1,7 +1,6 @@
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// variables5.rs
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// Make me compile! Execute the command `rustlings hint variables5` if you want a hint :)
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// I AM NOT DONE
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fn main() {
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let number = "T-H-R-E-E"; // don't change this line
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@ -1,7 +1,6 @@
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// variables6.rs
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// Make me compile! Execute the command `rustlings hint variables6` if you want a hint :)
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// I AM NOT DONE
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const NUMBER: i8 = 3;
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fn main() {
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